Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.
Environment: Any (Hell)
Organization: 1-10
Proficiency Score: +10
Large; Integrity/Community; Outsider
Armor Class: 24 (+5 Dex, -1 Size, +10 Proficiency Score)
Hit Points: 150 (10d10+50)
Speed: Land 40 feet, Fly 60 feet
Initiative: +5 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
21 (+5) | 20 (+5) | 20 (+5) | 16 (+3) | 15 (+2) | 16 (+3) |
Saves:
- Fortitude +15
- Reflex +15
- Will +12
Skills:
- Acrobatics +15
- Arcana +13
- Deception +13
- Diplomacy +13
- Insight +12
- Intimidation +13
- Lore +13
- Perception +12
- Stealth +15
Immunities:
- Effects with the fire or poison tags
Resistances:
- 20 against effects with the magical tags
- 10 against effects with the physical, cold, acid tags
Senses: Passive Perception: 22; Dark Vision 60 feet
Languages: Celestial, Common, Draconic, Infernal, telepathy 100 feet
Aura (Fear, 5-foot aura). Any creature within the listed aura must make a DC 23 Will Save or become Frightened 3.
Poison (Sting). Any creature struck by a Bone Devil’s listed Strikes is exposed to its poison.
- Save: Fortitude DC 23
- Onset: Immediate
- Frequency: 1 round
- Duration: 6 rounds
- Counteract: 2
Stage 1. 1d3 Strength damage.
Stage 2. 1d4 Strength damage
Stage 3. 2d3 Strength damage.
Spells.
Spell Attack: +13/+8/+3; Spell DC: 23
- At Will: Dimensional Anchor, Hallucinatory Terrain, Teleport (self plus 50 bulk of objects), Wall of Ice
- 3 per 24 Hours: Invisibility (self only, Level 4)
- 1 per 24 Hours: Summon Creature (Level 4)
Actions
Bite. Melee Strike +15/+10/+5 (unarmed) with 3d8+5 bludgeoning damage.
Claw. Melee Strike +15/+11/+7 (agile, reach 10 feet, unarmed) with 2d6+5 slashing damage.
Sting. Melee Strike +15/+11/+7 (unarmed) with 3d4+5 piercing damage and Poison.