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Bone Devil ~ CR 9

Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.

Environment: Any (Hell)

Organization: 1-10


Proficiency Score: +10

Large; Integrity/Community; Outsider


Armor Class: 24 (+5 Dex, -1 Size, +10 Proficiency Score)

Hit Points: 150 (10d10+50)

Speed: Land 40 feet, Fly 60 feet

Initiative: +5 (Advantage)


STRDEXCONINTWISCHA
21 (+5)20 (+5)20 (+5)16 (+3)15 (+2)16 (+3)

Saves: 

  • Fortitude +15
  • Reflex +15
  • Will +12

Skills: 

  • Acrobatics +15
  • Arcana +13
  • Deception +13
  • Diplomacy +13
  • Insight +12
  • Intimidation +13
  • Lore +13
  • Perception +12
  • Stealth +15

Immunities:

  • Effects with the fire or poison tags

Resistances:

  • 20 against effects with the magical tags
  • 10 against effects with the physical, cold, acid tags

Senses: Passive Perception: 22; Dark Vision 60 feet

Languages: Celestial, Common, Draconic, Infernal, telepathy 100 feet


Aura (Fear, 5-foot aura). Any creature within the listed aura must make a DC 23 Will Save or become Frightened 3.

Poison (Sting). Any creature struck by a Bone Devil’s listed Strikes is exposed to its poison.

  • Save: Fortitude DC 23
  • Onset: Immediate
  • Frequency: 1 round
  • Duration: 6 rounds
  • Counteract: 2

Stage 1. 1d3 Strength damage.

Stage 2. 1d4 Strength damage

Stage 3. 2d3 Strength damage.

Spells.

Spell Attack: +13/+8/+3; Spell DC: 23

Actions

Bite. Melee Strike +15/+10/+5 (unarmed) with 3d8+5 bludgeoning damage.

Claw. Melee Strike +15/+11/+7 (agile, reach 10 feet, unarmed) with 2d6+5 slashing damage.

Sting. Melee Strike +15/+11/+7 (unarmed) with 3d4+5 piercing damage and Poison.