Proficiency Score: +11
Medium; Neutral/Individual; fey, humanoid
Armor Class: 31 (+5 Dex, +4 Armor, +1 Deflection, +11 Proficiency)
Hit Points: 99 (11d8+11)
Speed: 30 feet
Initiative: +5
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (–1) |
Saves:
- Fortitude +1+1d4
- Reflex +16+1d4 (no damage on a successful Reflex save that deals half damage)
- Will +1+1d4
Skills:
- Acrobatics +15
- Athletics +12
- Deception +10
- Intimidation +10
- Perception +12
- Society +12
- Stealth +15
- Thievery +15
Immunities: sleep
Senses: Passive Perception 22
Languages: Common, Selan
Sneak Attack. The following is on any attack that has advantage or against any enemy the Contract Killer a is flanking with an ally.
- Add 4d8 damage
- Deal 2 Ability Damage to the Contract Killer’s choice of Str, Dex, or Con
Actions
Dagger. Melee/Range Attack +16/+12/+8 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4+2 piercing damage.
Poison Weapon. The Contract Killer can poison their weapon as a single action (see Blue Whinnis below).
Powerful Stance. As an action, the Contract Killer can take a stance and gain +2d8 damage on successful Melee Strikes.
Rapier. Melee Attack +16/+12/+8 (agile, finesse, parry) with 3d6+2 piercing damage.
Equipment
- Antidote (Lesser)
- Belt of Incredible Dexterity
- Cloak of Resistance (Minor)
- Dagger
- Elixir of Hiding
- Elixir of Life (Basic)
- Poison, Blue Whinnis (4)
- Rapier with +1 Weapon Potency Rune
- Ring of Protection (Minor)
- Studded Leather Armor with +2 Armor Potency Rune
- Sunrod (3)
- Thieves Tools, Expert
- Wand of Invisibility (7 per 24 hours)
- 33 silvers (584 silver elsewhere)