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Contract Killer


Proficiency Score: +11

Medium; Neutral/Individual; fey, humanoid


Armor Class: 31 (+5 Dex, +4 Armor, +1 Deflection, +11 Proficiency)

Hit Points: 99 (11d8+11)

Speed: 30 feet

Initiative: +5


STRDEXCONINTWISCHA
14 (+2)20 (+5)12 (+1)12 (+1)12 (+1)8 (–1)

Saves: 

  • Fortitude +1+1d4
  • Reflex +16+1d4 (no damage on a successful Reflex save that deals half damage)
  • Will +1+1d4

Skills: 

  • Acrobatics +15
  • Athletics +12
  • Deception +10
  • Intimidation +10
  • Perception +12
  • Society +12
  • Stealth +15
  • Thievery +15

Immunities: sleep

Senses: Passive Perception 22

Languages: Common, Selan


Sneak Attack. The following is on any attack that has advantage or against any enemy the Contract Killer a is flanking with an ally.

  • Add 4d8 damage
  • Deal 2 Ability Damage to the Contract Killer’s choice of Str, Dex, or Con

Actions

Dagger. Melee/Range Attack +16/+12/+8 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4+2 piercing damage.

Poison Weapon. The Contract Killer can poison their weapon as a single action (see Blue Whinnis below).

Powerful Stance. As an action, the Contract Killer can take a stance and gain +2d8 damage on successful Melee Strikes.

Rapier. Melee Attack +16/+12/+8 (agile, finesse, parry) with 3d6+2 piercing damage.


Equipment