The following is a table of common actions used during Encounter or Exploration mode. They represent a variety of different actions to be used across many different situations. Some are used during combat or themselves trigger combat to begin, such as the use of a Strike action. Some are applicable in more inclusive situations, like the Aid action. Still more are best for Exploration or Downtime mode because of the length of time they take to accomplish. These are by no means a complete list, as additional actions can be created for more unique situations, but you can use this as a guide.
While many actions can occur only on a creature’s turn, there are two types that can happen at any point in a round: free actions and reactions.
Free actions take so little time or concentration that they do not count for any time during combat. Such examples include talking, to a limited amount, or dropping an object. You have an unlimited number of free actions in a round within reason. For example, while talking is a free action, you cannot deliver a twenty-minute monologue in six seconds.
Reactions occur in response to some external event, such as someone moving or trying something that takes attention. Everyone has one reaction a round, unless they have gained extra from some source, such as the Quick Reflexes trait. Reactions can be spent to perform certain actions such as Aid or Attack of Opportunity.
Reading an Action Entry
tags
- Time/Action Type: The time it takes to complete an action. This includes if it is a specific action type.
- Skills: Any skills that are used with or for the action
- Trigger: If the action type is a reaction, this lists what must happen to allow the reaction to be used.
- Requirement: Any conditions, abilities, or situation that must be true to use the action.
Details of the action, including anything you must do and what happens. Some actions, such as Combat Maneuver, include multiple options listed in the entry’s details.
Action | Description | Time | Skills (Required) | Triggers / Requirements | Tags |
Aid | Gain an Assist bonus to an ally | Reaction | Dependent | Ally uses a skill and accepts your aid | – |
Attack of Opportunity | Strike as a Reaction | Reaction | None | Creature triggers this action while you wield a melee weapon | – |
Balance | Move across narrow or slippery surfaces | Single or Free Action | Acrobatics | – | move |
Break | Smash an item or structure | Single Action | Athletics | – | – |
Break Grapple | End the Grabbed condition | Single Action | Athletics | – | – |
Build Shelter | Build a shelter in the wilderness | 1 hour | Survival (Disadvantage) | – | manipulate, move |
Charge | Double Stride ending with advantage on a Strike | Double Action | – | – | move |
Climb | Move vertically up a surface | Single Action | Athletics | – | move |
Coerce | Force a creature to give up information | Triple Action | Intimidation | – | – |
Combat Maneuver | Disarm: Remove a weapon from an opponent | Double Action | Athletics | Target is within reach, wielding a weapon, while you have one hand free | – |
Grapple: Inflict the Grabbed condition on an opponent | Target is within reach, while you have one hand free | ||||
Pull: Move an opponent forward | Target is within reach, while you have one hand free | ||||
Shove: Move an opponent backwards | Target is within reach, while you have one hand free | ||||
Trip: Inflict the Prone condition on an opponent | Target is within reach, while you have both hands free | ||||
Conceal an Object | Hide a small item | Single Action | Stealth | – | manipulate |
Crawl | Move 5 feet | Single Action | – | You have the Prone condition | move |
Create | Make an item | Dependent | Crafting (Disadvantage) | – | concentrate, manipulate |
Delay | Change your initiative order | Free Action | – | Beginning of your turn | – |
Demoralize | Inflict the Frightened condition | Double Action | Intimidation (Disadvantage) | – | – |
Disable | Turn a device on or off | Single Action | Thievery (Yes) | – | concentrate |
Discern Lies | Identify a lie | Reaction | Insight | – | – |
Disguise | Create a disguise | 10 minutes | Deception (Disadvantage) | Disguise Kit | – |
Divine | Gain an understanding about an action, object, person, or place | Single Action | Insight | – | concentrate |
Drop | Drop what you are holding | Free Action | – | You are holding an object | – |
Drop Prone | Gain the Prone condition | Single Action | – | – | move |
Escape | Escape the Grabbed condition | Single Action | Acrobatics | – | – |
Expertise | Recall information pertaining to your profession | Single Action | Profession (Yes) | – | – |
Feint | Gain advantage against an opponent | Single Action | Deception (Disadvantage) | You are wielding a melee weapon | manipulate, move |
First Aid | Restore 1 Hit Point to a creature with the Dying condition | Single Action | Medicine | Healer’s Kit | manipulate |
Flying | Fly in difficult conditions | Single Action | Acrobatics (Disadvantage) | – | move |
Forage | Gather food and water in unusual environments or wilderness | 1 hour | Dungeoneering (Disadvantage), Survival (Disadvatage) | – | concentrate, move |
Forgery | Create a forged document or artwork | Dependent | Society (Disadvantage) | – | concentrate, manipulate |
Handle Animal | Command an animal | Single Action | Nature (Disadvantage) | – | – |
Hide / Sneak | Gain the Sensed condition | Single Action | Stealth | – | move |
Hide Tracks | Hide your tracks | Double Action | Survival (Disadvantage) | – | move |
Identify Wounds | Determine the causes of a wound | Double Action | Medicine | – | concentrate |
Interact | Change an object or terrain | Single Action | – | – | manipulate |
Jump | Jump horizontally or vertically | Single Action | Athletics | – | move |
Know Direction | Orient in unusual environments or wilderness | Single Action | Dungeoneering (Disadvantage), Survival (Disadvantage) | – | concentrate |
Learn Information | Gather information from local population | Dependent | Diplomacy (Disadvantage) | – | – |
Lie | Deceive a creature | Single Action | Deception | – | – |
Linguistics | Read or write in a foreign language or code | Triple Action | Society (Yes) | – | concentrate |
Perform | Perform for an audience | Dependent | Perform (Disadvantage) | – | concentrate |
Perform a Ritual | Conduct a religious rite | Dependent | Religion (Yes) | Dependent | concentrate |
Pick a Lock | Open a lock | Single Action | Thievery (Disadvantage) | Thieves’ Tools | concentrate, manipulate |
Raise Shield | Reduce damage for a round | Single Action | – | You are wielding a shield | move |
Ready | Prepare a single of double action for later | Double Action | – | Name a trigger condition | concentrate |
Recall Knowledge | Remember information about a creature, location, or idea | Single Action | Dungeoneering, History, Lore, Nature, Religion, Society *Arcana (Fantasy) *Engineering (Steampunk) | – | concentrate |
Repair | Fix an item with Dents of the Broken condition | Dependent | Crafting | Repair Kit | concentrate, manipulate |
Ride | Ride a mount | Single Action | Nature | – | – |
Rough Living | Survive on the streets | 24 hours | Society | – | concentrate, move |
Run | Move up to four times a Stride | Double Action | – | – | move |
Search | Search within an area | Single Action | Perception | – | concentrate |
Social Interaction | Influence a creature’s attitude | Single Action | Diplomacy | – | – |
Stand | Lose the Prone condition | Single Action | – | You have the Prone condition | move |
Steal | Take a small item | Single Action | Thievery | – | manipulate |
Step | Move 5 feet without Attack of Opportunity | Single Action | – | Speed of 10 feet or more | move |
Stride | Move distance up to or equal to your Speed | Single Action | – | – | move |
Strike | Make an attack roll | Single Action | – | – | – |
Swim | Move through water | Single Action | Athletics | – | move |
Take Cover | Gain the Covered condition | Single Action | – | Large object next to you | – |
Talk | Communicate verbally | Free Action | – | You can speak | – |
Total Defense | Increase AC | Triple Action | – | – | – |
Track | Follow a trail | Dependent | Survival (Yes) | – | concentrate, move |
Train Animal | Teach an animal a new command | 24 hours | Nature (Yes) | – | concentrate, manipulate, move |
Treat Disease | Provide a counteract against a disease | 10 minutes | Medicine (Yes) | Healer’s Kit | concentrate, manipulate |
Treat Poison | Provide a counteract against a poison | 10 minutes | Medicine (Yes) | Healer’s Kit | concentrate, manipulate |
Tumble | Move through enemy’s space without Attacks of Opportunity | Single Action | Acrobatics (Disadvantage) | – | move |
Withdraw | Stride away without Attacks of Opportunity | Triple Action | – | – | move |
Work | Work a job for income | 8 hours | Profession | – | concentrate, manipulate, move |
Fantasy Extension
Action | Description | Time | Skills (Required) | Triggers / Requirements | Tags |
Identify a Spell | Identify a spell | Single or Triple Action | Arcana (Disadvantage) | – | concentrate |
Learn a Spell | Learn a spell from a scroll, book, or another creature | 10 minutes | Arcana (Yes) | Spend Trait Points | concentrate |
Read Magic | Read about magic | Dependent | Arcana (Yes) | – | concentrate |
Steampunk Extension
Action | Description | Time | Skills (Required) | Triggers / Requirements | Tags |
Build a Machine | Construct a machine or engine | Dependent | Engineering (Disadvantage) | – | manipulate |
Read Blueprints | Read blueprints | Dependent | Engineering (Disadvantage) | – | concentrate |