This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it moves forward, arms outstretched.
Fast Zombies are a variation of Zombies.
Environment: Any
Organization: Any
Proficiency Score: +1
Medium; Integrity/Independent; undead
Armor Class: 14 (+1 Dex, +2 Natural, +1 Proficiency)
Hit Points: 40 (5d8)
Speed: 40 feet
Initiative: +1
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 12 (+1) | – | – | 10 (+0) | 10 (+0) |
Saves:
- Fortitude +0, see Immunities
- Reflex +0
- Will +1
Skills:
- None
Immunities:
- Effects with the cold, death, or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Senses: Passive Perception 10, dark vision 60 feet
Languages: None
Rend (Slam). If the Fast Zombie uses its Slam Strike twice against the same target and at least one of them hits, the target takes 1d4+3 extra slashing damage.
Actions
Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage.