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Zombie ~ CR 1/2

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

There exist 2 variants: Fast, Plague

Environment: Any

Organization: Any


Proficiency Score: +1

Medium; Integrity/Independent; undead


Armor Class: 13 (+2 Natural, +1 Proficiency)

Hit Points: 40 (5d8)

Speed: 30 feet

Initiative: +0


STRDEXCONINTWISCHA
17 (+3)10 (+0)10 (+0)10 (+0)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex +0
  • Will +1

Skills: 

  • None

Immunities:

  • Effects with the cold, death, or psychic tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death

Resistances:

  • 5 against physical damage with the slashing tag

Senses: Passive Perception 10, dark vision 60 feet

Languages: None


Staggered (2 Actions). A Zombie always has the Slowed 1 Condition, meaning it only has two actions per turn.

Actions

Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage.