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Fast Zombie ~ CR 1/2

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it moves forward, arms outstretched.

Fast Zombies are a variation of Zombies.

Environment: Any

Organization: Any


Proficiency Score: +1

Medium; Integrity/Independent; undead


Armor Class: 14 (+1 Dex, +2 Natural, +1 Proficiency)

Hit Points: 40 (5d8)

Speed: 40 feet

Initiative: +1


STRDEXCONINTWISCHA
17 (+3)12 (+1)10 (+0)10 (+0)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex +0
  • Will +1

Skills: 

  • None

Immunities:

  • Effects with the cold, death, or psychic tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death

Senses: Passive Perception 10, dark vision 60 feet

Languages: None


Rend (Slam). If the Fast Zombie uses its Slam Strike twice against the same target and at least one of them hits, the target takes 1d4+3 extra slashing damage.

Actions

Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage.