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Fire Mephit ~ CR 3

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.

Environment: Any (Elemental planes)

Organization: 1-12


Proficiency Score: +4

Small; Principle/Independent; Inferno, Outsider


Armor Class: 19 (+2 Dex, +1 Natural, +1 Dodge, +1 Size, +4 Proficiency Score)

Hit Points: 110 (10d10+10)

Speed: Land 30 feet, Fly 40 feet

Initiative: +2 (Advantage)


STRDEXCONINTWISCHA
13 (+1)15 (+2)12 (+1)6 (-2)11 (+0)14 (+2)

Saves: 

  • Fortitude +1
  • Reflex +6
  • Will +0

Skills: 

  • Acrobatics +6
  • Deception +6
  • Perception +4
  • Stealth +6

Immunities:

  • Effects with the fire tags

Resistances:

  • 5 against effects with the magical tags

Weaknesses:

  • Effects with the cold tags

Senses: Passive Perception: 14; Dark Vision 60 feet

Languages: Common, Ignan


Fast Healing (2). A Fire Mephit gains a number of hit points at the beginning of its turn equal to the value of this ability while touching fire.

Spells. A Fire Mephit is an Arcane caster.

Spell Attack: +6/+1/-4; Spell DC: 16

Actions

Breath Weapon (5 or 6, 15-foot cone). Ranged Strike DC 16 Save with 2d6 fire damage, halved on a success.

Claw. Melee Strike +6/+2/-2 (agile, finesse, unarmed) with 2d4+2 slashing damage.