This lengthy, segmented bug writhes and twists, pulsing its venomous mandibles in search of prey.
The exist six variants: Giant Whiptail Centipede, Great Forest Centipede, Hissing Centipede, House Centipede, Sewer Centipede, and Titan Centipede.
Environment: Temperate forests, warm forests or underground
Organization: 1-6
Proficiency Score: +1
Medium; Neutral/Neutral; animal, vermin
Armor Class: 15 (+3 Dex, +1 Natural, +1 Proficiency Score)
Hit Points: 40 (4d8+8)
Speed: 40 feet, Climb 20 feet
Initiative: +3
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 16 (+3) | 15 (+2) | – | 12 (+1) | 10 (+0) |
Saves:
- Fortitude +3
- Reflex +4
- Will +1
Skills:
- Acrobatics +4
- Perception +2 (advantage)
- Stealth +4 (advantage)
Immunities:
- Effects with the psychic tag
Senses: Passive Perception 17, dark vision 60 feet
Languages: –
Poison. Any creature struck by a Giant Centipede’s bite must make a Fortitude save or the poison begins to spread.
- Save: Fortitude DC 14
- Onset: Immediate
- Frequency: 1 round
- Duration: 6 rounds
- Counteract: 1
Stage 1. 1 Dexterity damage
Stage 2. 1d2 Dexterity damage
Stage 3. 1d3 Dexterity damage
Actions
Bite. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d6+2 bludgeoning damage plus poison.