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Giant Centipede ~ CR 1/2

This lengthy, segmented bug writhes and twists, pulsing its venomous mandibles in search of prey.

The exist six variants: Giant Whiptail Centipede, Great Forest Centipede, Hissing Centipede, House Centipede, Sewer Centipede, and Titan Centipede.

Environment: Temperate forests, warm forests or underground

Organization: 1-6


Proficiency Score: +1

Medium; Neutral/Neutral; animal, vermin


Armor Class: 15 (+3 Dex, +1 Natural, +1 Proficiency Score)

Hit Points: 40 (4d8+8)

Speed: 40 feet, Climb 20 feet

Initiative: +3


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 12 (+1) 10 (+0)

Saves: 

  • Fortitude +3
  • Reflex +4
  • Will +1

Skills:

  • Acrobatics +4
  • Perception +2 (advantage)
  • Stealth +4 (advantage)

Immunities:

  • Effects with the psychic tag

Senses: Passive Perception 17, dark vision 60 feet

Languages:


Poison. Any creature struck by a Giant Centipede’s bite must make a Fortitude save or the poison begins to spread.

  • Save: Fortitude DC 14
  • Onset: Immediate
  • Frequency: 1 round
  • Duration: 6 rounds
  • Counteract: 1

Stage 1. 1 Dexterity damage

Stage 2. 1d2 Dexterity damage

Stage 3. 1d3 Dexterity damage

Actions

Bite. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d6+2 bludgeoning damage plus poison.