Proficiency Score: +9
Medium; Repute/Community; humanoid
Armor Class: 26 (+1 Dex, +3 Wis, +1 Deflection, +2 Item, +9 Proficiency)
Hit Points: 126 (9d12+18)
Speed: 40 feet
Initiative: +1 (advantage)
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (–1) |
Saves:
- Fortitude +11+2d4
- Reflex +10+2d4
- Will +12+2d4
Skills:
- Acrobatics +10
- Athletics +11
- Insight +12
- Perception +12
- Stealth +10
Senses: Passive Perception 22, dark vision 60 feet
Languages: Common
Actions
Combat Hold. As part of a Strike action once per round, a Hired Guard can grab hold of an opponent and inflict the Grabbed condition on a successful Strike.
Flurry of Blows. For a single action, once per round, Hired Guard can make three Strikes, all with the same multi-attack penalty, with their Katana, Kama, or Starknives.
Kama. Melee Attack +13/+9/+5 (agile, finesse, flurry, trip) with 2d6+4 slashing damage.
Katana. Melee Attack +13/+8/+3 (flurry, sweep, versatile piercing) with 3d10+4 slashing damage.
Shield. As a reaction, the Hired Guard can use their Amulet of Natural Armor to create a shield with Hardness 9. This reduces the damage of the first successful Strike by 9 and then is dismissed.
Starknife. Melee/Ranged Attack +13/+9/+5 (agile, finesse, flurry, thrown 20 feet) with 1d6+4 piercing damage.
Equipment
- Amulet of Natural Armor, Lesser
- Bracers of Armor, Minor
- Cloak of Resistance, Minor
- Elixir of Life, Basic (2)
- Headband of Inspired Wisdom, Basic
- Kama with +1 Weapon Potency Rune
- Katana with +2 Weapon Potency Rune
- Starknife (10)
- Wand of Enhance Ability (5 per 24 hours)
- 87 silvers (32 silvers elsewhere)