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Bloodhaze Mosquito Swarm ~ CR 6

A high-pitched whine issues forth from the haze of this surging crimson cloud. Within, thousands of tiny forms whir in agitation, each a tiny insect with a needle-like proboscis.

Environment: Warm forests, warm swamps

Organization:  1-12


Proficiency Score: +7

Medium; Neutral/Neutral; animal, vermin


Armor Class: 27 (+2 Dex, +8 Size, +7 Proficiency Score)

Hit Points: 90 (10d8+10)

Speed: 5 feet, Fly 50 feet (but no more than 15 feet off the ground)

Initiative: +2


STRDEXCONINTWISCHA
1 (–5)15 (+2)12 (+1)13 (+1)2 (–4)

Saves: 

  • Fortitude +1
  • Reflex +2
  • Will +1

Skills: 

  • Acrobatics +9
  • Perception +8

Immunities:

  • Effects that target a specific number of creatures, including physical damage
  • Effects with the psychic tag
  • Grabbed, Slowed, and Prone conditions
  • Critical damage and precision-based damage, such as Sneak Attack
  • Combat Maneuvers

Weaknesses:

  • Effects that deal damage to an area
  • High winds

Senses: Passive Perception 18

Languages:


Cling. If a creature leaves the area of a Bloodhaze Swarm, the swarm takes 1d6 damage as dozens of the mosquitos’ cling to the creature. A creature with clinging Bloodhaze Mosquitos takes 1 Constitution damage at the end of its turn for 1d4 rounds. As a double action, the creature can remove the clinging Bloodhaze Mosquitos with a DC 19 Reflex save, by immersing itself in water, or by entering an area of high winds. Any amount of damage from a spell or supernatural ability that targets an area destroys all clinging Bloodhaze Mosquitos.

Disease (Sleeping Sickness). Applied on injury.

  • Save: Fortitude DC 19
  • Onset: 1d2 days
  • Frequency: 24 hours
  • Duration: 7 days
  • Counteract: 2 or a dose of Arsenic

Stage 1. 1 Wisdom damage

Stage 2. 1d2 Wisdom damage and the Fatigued condition

Stage 3. 1d3 Wisdom damage and the Fatigued condition

Distraction. All creatures in the area of the Bloodhaze Swarm must make a DC 19 Will save or become Sick 1. If a creature in the area is damaged by the Bloodhaze Swarm, it must make a DC 19 Fortitude save or become Sick 2.

Swarm (Fine). A Bloodhaze Mosquito Swarm is comprised of individual mosquitos of Fine size.

Actions

Swarm. Melee Strike Automatic Success (reach 0 feet) with 6d6 piercing damage, 1 Constitution damage, and Disease (Sleeping Sickness).


Equipment

  • Incidental