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Plague Zombie ~ CR 1

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

Plague Zombies are a variation of Zombies.

Environment: Any

Organization: Any


Proficiency Score: +2

Medium; Integrity/Independent; undead


Armor Class: 15 (+3 Natural, +2 Proficiency)

Hit Points: 56 (7d8)

Speed: 30 feet

Initiative: +0


STRDEXCONINTWISCHA
17 (+3)10 (+0)10 (+0)10 (+0)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex +0
  • Will +2

Skills: 

  • None

Immunities:

  • Effects with the cold, death, or psychic tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death

Senses: Passive Perception 10, dark vision 60 feet

Languages: None


Death Explosion (5-foot aura). When a Plague Zombie is reduced to 0 hit points, it explodes. Any creatures within 5 feet of the Plague Zombie upon its death is exposed to Disease (Zombie Rot).

Disease (Zombie Rot). Any creature struck by a Plague Zombie’s Slam or exposed to its Death Explosion must make a Fortitude Save or the disease begins to spread.

  • Save: Fortitude DC 15
  • Onset: 1d4 days
  • Frequency: 24 hours
  • Duration: 7 days
  • Counteracts: 2

A creature cannot regain hit points while infected with Zombie Rot.

If a creature dies while infected with Zombie Rot, it rises in 2d6 hours as a Plague Zombie with its original equipment but without any abilities from its life. Instead, it has the stats, abilities, tags, and all other notable features of a Plague Zombie.

Stage 1: 1 Constitution damage.

Stage 2: 1d2 Constitution damage.

Staggered (2 Actions). A Plague Zombie always has the Slowed 1 Condition, meaning it only has two actions per turn.

Actions

Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage plus Disease (Zombie Rot).