This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
Plague Zombies are a variation of Zombies.
Environment: Any
Organization: Any
Proficiency Score: +2
Medium; Integrity/Independent; undead
Armor Class: 15 (+3 Natural, +2 Proficiency)
Hit Points: 56 (7d8)
Speed: 30 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 10 (+0) | – | – | 10 (+0) | 10 (+0) |
Saves:
- Fortitude +0, see Immunities
- Reflex +0
- Will +2
Skills:
- None
Immunities:
- Effects with the cold, death, or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Senses: Passive Perception 10, dark vision 60 feet
Languages: None
Death Explosion (5-foot aura). When a Plague Zombie is reduced to 0 hit points, it explodes. Any creatures within 5 feet of the Plague Zombie upon its death is exposed to Disease (Zombie Rot).
Disease (Zombie Rot). Any creature struck by a Plague Zombie’s Slam or exposed to its Death Explosion must make a Fortitude Save or the disease begins to spread.
- Save: Fortitude DC 15
- Onset: 1d4 days
- Frequency: 24 hours
- Duration: 7 days
- Counteracts: 2
A creature cannot regain hit points while infected with Zombie Rot.
If a creature dies while infected with Zombie Rot, it rises in 2d6 hours as a Plague Zombie with its original equipment but without any abilities from its life. Instead, it has the stats, abilities, tags, and all other notable features of a Plague Zombie.
Stage 1: 1 Constitution damage.
Stage 2: 1d2 Constitution damage.
Staggered (2 Actions). A Plague Zombie always has the Slowed 1 Condition, meaning it only has two actions per turn.
Actions
Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage plus Disease (Zombie Rot).