Proficiency Score: +1
Medium; [dependent]; humanoid
Armor Class: 14 (+3 Dex, +1 Proficiency Score)
Hit Points: 18 (2d8+2)
Speed: 30 feet
Initiative: +3
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (–1) | 14 (+2) |
Saves: Fortitude +1, Reflex +4, Will -1
Skills: Acrobatics +4, Deception +3, Insight +0, Perception +0, Society +2, Stealth +4, Thievery +4
Senses: Passive Perception 10
Languages: Common, [one optional]
Sneak Attack. The following is on any attack that has advantage or against any enemy you are flanking with an ally.
- Add 1d8 damage
Actions
Hand Crossbow. Ranged Attack +4 with 1d6 piercing damage.
Dart. Ranged Attack +4 (agile, thrown 20 feet) with 1d4 piercing damage.
Sap. Melee Attack +1 (agile, flurry, nonlethal) with 1d6 bludgeoning damage.
Equipment
- Caltrops
- Darts, 4
- Disguise Kit
- Hand Crossbow, 20 bolts
- Sap
- Thieves’ Tools