This creature has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.
Environment: Warm deserts, warm hills
Organization: 1-6
Proficiency Score: +9
Large; True Neutral; Animal, Mammal, Mystical
Armor Class: 21 (+1 Dex, +2 Natural, -1 Size, +9 Proficiency Score)
Hit Points: 180 (12d12+36)
Speed: Land 40 feet, Fly 60 feet
Initiative: +1 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 13 (+1) | 16 (+3) | 18 (+4) | 19 (+4) | 19 (+4) |
Saves:
- Fortitude +12
- Reflex +10
- Will +13
Skills:
- Acrobatics +10
- Arcana +13
- Deception +13
- Diplomacy +13
- Insight +13
- Intimidation +13
- Lore (any) +13
- Perception +13
Senses: Passive Perception: 23; Dark Vision 60 feet; constant Detect Magic, constant See Invisibility
Languages: Common, Draconic, Sphinx
Rend (Claw). If the Sphinx uses the listed Strike twice against the same target and at least one of them hits, the target takes damage as if hit one additional time. This does not apply any effects beyond hit point damage.
Spells.
Spell Attack: +13/+8/+3; Spell DC: 23
- Constant: Comprehend Languages, Detect Magic, See Invisibility
- 3 per 24 Hours: Clairaudience, Clairvoyance
- 1 per 24 Hours: Dispel Magic, Divination, Locate, Remove Curse
- 1 per 7 days: Symbol (duration of 7 days)
Actions
Claw. Melee Strike +13/+9/+5 (agile, sweep, unarmed) with 7d6+4 slashing damage.