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Strand of Prayer Beads

abjuration, magical, necromancy, transmutation


  • Price: dependent
  • Bulk: –
  • Hands: 1
  • Slot: –

This item appears to be nothing more than a string of prayer beads until the owner casts a spell from the Divine Spell List while the beads are carried. Once that occurs, the owner instantly knows the powers of the prayer beads and understands how to activate the strand’s magical beads. Each strand includes two or more special beads, each with a different magic power selected from the following list.

Bead TypeBead AbilityPriceRarity
Bead of BlessingWearer can cast the Bless spell ten times per 24 hours.60 silversUncommon
Bead of HealingWearer can cast their choice of the Heal, Remove Disease, or Restore Sense spells five times per 24 hours. The spells cast do not need to be the same, but each use contributes to the daily limit.1,200 silversUncommon
Bead of KarmaWearer gains a 1d6 Insight bonus to Spell Attacks and Spell DCs for 10 minutes per 24 hours. These minutes need not be consecutive, but they must be spent in one-minute increments.500 silversUncommon
Bead of SmitingWearer can use the Smite Alignment trait for three times per 24 hours.800 silversUncommon
Bead of SummoningWearer can summon a powerful creature related to the wearer’s religion to aid them for 24 hours. If the wearer uses the Bead of Summons to summon a deity’s emissary frivolously, the deity usually destroys the Bead of Summoning and places a geas upon the user as punishment.2,100 silversRare
Bead of Wind WalkingWearer can cast the Wind Walk spell once per 24 hours.2,100 silversRare

Each special bead can be used once per 24 hours with the following rules:

  • Bead of Blessing, Bead of Smiting, and Bead of Wind Walking function as their spells or traits would.
  • Bead of Karma and Bead of Summoning can be activated as a single action by any creature capable of casting Divine spells
  • Bead of Summoning can be used once and then becomes non-magical.

The owner need not hold or wear the strand of prayer beads in any specific location, as long as they carry it somewhere on their person. The power of a special bead is lost if it is removed from the strand. The cost and rarity of a strand is determined but the sum of the cost of the individual beads attached.


Crafting Requirements: You must supply a casting of spells listed for the beads on the strand and have any of the listed traits.