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Unicorn ~ CR 3

This creature looks like a horse, but with a goat’s bread and a single long ivory horn on its brow.

Environment: Temperate forests

Organization: 1-6


Proficiency Score: +4

Large; True Neutral; Animal, Mammal, Mystical


Armor Class: 16 (+2 Dex, +1 Deflection, -1 Size, +4 Proficiency Score)

Hit Points: 91 (7d10+21)

Speed: Land 60 feet

Initiative: +2


STRDEXCONINTWISCHA
16 (+3)15 (+2)16 (+3)11 (+0)16 (+3)18 (+4)

Saves: 

  • Fortitude +7
  • Reflex +6
  • Will +7

Skills: 

  • Acrobatics +6
  • Perception +7
  • Stealth +6
  • Survival +7

Immunities:

  • Effects with the poison or psychic tags

Senses: Passive Perception: 17; Scent

Languages: Common, Sylvan


Aura (Alignment Protection, 15-foot aura). A Unicorn suppresses all alignment-based effects around it. This acts like a Protection Spell granted to all within the listed aura against all alignments.

Spells.

Spell Attack: +8/+3/-2; Spell DC: 18

Actions

Gore. Melee Strike +7/+2/-3 (unarmed) with 2d6+3 piercing damage with the magical tag.

Kick. Melee Strike +7/+2/-3 (unarmed) with 3d4+3 bludgeoning damage.