This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
There exist 2 variants: Fast, Plague
Environment: Any
Organization: Any
Proficiency Score: +1
Medium; Integrity/Independent; undead
Armor Class: 13 (+2 Natural, +1 Proficiency)
Hit Points: 40 (5d8)
Speed: 30 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 10 (+0) | – | – | 10 (+0) | 10 (+0) |
Saves:
- Fortitude +0, see Immunities
- Reflex +0
- Will +1
Skills:
- None
Immunities:
- Effects with the cold, death, or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Resistances:
- 5 against physical damage with the slashing tag
Senses: Passive Perception 10, dark vision 60 feet
Languages: None
Staggered (2 Actions). A Zombie always has the Slowed 1 Condition, meaning it only has two actions per turn.
Actions
Slam. Melee Attack +4/-1/-6 (unarmed) with 1d4+3 bludgeoning damage.