Proficiency Score: +9
Medium; [dependent]; humanoid
Armor Class: 28 (+2 Dex, +5 Armor, +2 Deflection, +9 Proficiency)
Hit Points: 108 (9d8+36)
Speed: 25 feet (30 feet without Armor)
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
8 (β1) | 14 (+2) | 18 (+4) | 10 (+0) | 20 (+5) | 12 (+1) |
Saves:
- Fortitude +13
- Reflex +11
- Will +14
+2d4 to all Saving Throws
Skills:
- Acrobatics +10
- Arcana +9+1d8
- Athletics -2
- Craft (alchemy) +9
- Perception +14
- Stealth +9
- Thievery +1
Senses: Passive Perception 24, dark vision 60 feet
Languages: Common
Domain. The Skill Mage Assassin has the Magic Domain with 9 Power Points per 24 hours to use on the following abilities:
- Divine Vessel (1 Point)
- Mystic Beacon (1 Point)
Spellcasting. The Skilled Mage Assassin is a Prepared Divine caster. They can prepare up to 18 spells per day across the Spell Levels they have access to.
Spell Attack | Spell DC | Cantrips |
---|---|---|
+14 | 24 | – Bleed – Divine Lance – Shield – Virtue Domain Spells: – Mage Hand |
1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level | |
---|---|---|---|---|---|
Slots | 6: π²π²π²π² π²π² | 6: π²π²π²π² π²π² | 5: π²π²π²π² π² | 4: π²π²π²π² | |
Spells | – Bane – Entropic Shield – Fear – Protection | – Death Knell – Enhance Ability – Resist Energy | – Dispel Magic – Halt – Invisibility Purge | – Bestow Curse – Contagion – Freedom of Movement | |
Domain Spells | – Magic Missile | – Magic Mouth | – Levitate | – Blink |
Actions
Crossbow (2 hands). Ranged Attack +11/+6/+1 (range 90 feet, reload 1 action) with 2d8 piercing damage.
Dagger (1 hand). Melee/Ranged Attack +11/+7/+3 (agile, finesse, thrown 10 feet, versatile slashing) with 2d4-1 piercing damage.
Equipment
- Chain Mail with +1 Armor Potency Rune
- Cloak of Resistance, Minor
- Crossbow (20 bolts) with +1 Weapon Potency Rune
- Dagger with +1 Weapon Potency Rune
- Headband of Inspired Wisdom, Basic
- Holy Symbol (Bone)
- Material Component Pouch
- Pearl of Power
- Ring of Protection, Lesser
- 58 silvers, 5 coppers (437 silvers elsewhere)