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Skilled Mage Assassin (Sacred Killer)


Proficiency Score: +9

Medium; [dependent]; humanoid


Armor Class: 28 (+2 Dex, +5 Armor, +2 Deflection, +9 Proficiency)

Hit Points: 108 (9d8+36)

Speed: 25 feet (30 feet without Armor)

Initiative: +2


STRDEXCONINTWISCHA
8 (–1)14 (+2)18 (+4)10 (+0)20 (+5)12 (+1)

Saves: 

  • Fortitude +13
  • Reflex +11
  • Will +14

+2d4 to all Saving Throws

Skills: 

  • Acrobatics +10
  • Arcana +9+1d8
  • Athletics -2
  • Craft (alchemy) +9
  • Perception +14
  • Stealth +9
  • Thievery +1

Senses: Passive Perception 24, dark vision 60 feet

Languages: Common


Domain. The Skill Mage Assassin has the Magic Domain with 9 Power Points per 24 hours to use on the following abilities:

Spellcasting. The Skilled Mage Assassin is a Prepared Divine caster. They can prepare up to 18 spells per day across the Spell Levels they have access to.

Spell AttackSpell DCCantrips
+1424– Bleed
– Divine Lance
– Shield
– Virtue

Domain Spells:
– Mage Hand
1st Level2nd Level3rd Level4th Level5th Level
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6:
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5:
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4:
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Spells– Bane
– Entropic Shield
– Fear
– Protection
– Death Knell
– Enhance Ability
– Resist Energy
– Dispel Magic
– Halt
– Invisibility Purge
– Bestow Curse
– Contagion
– Freedom of Movement
Domain Spells– Magic Missile – Magic Mouth– Levitate – Blink

Actions

Crossbow (2 hands). Ranged Attack +11/+6/+1 (range 90 feet, reload 1 action) with 2d8 piercing damage.

Dagger (1 hand). Melee/Ranged Attack +11/+7/+3 (agile, finesse, thrown 10 feet, versatile slashing) with 2d4-1 piercing damage.


Equipment