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Skilled Mage Assassin (Sacred Killer)


Proficiency Score: +9

Medium; [dependent]; humanoid


Armor Class: 28 (+2 Dex, +5 Armor, +2 Deflection, +9 Proficiency)

Hit Points: 108 (9d8+36)

Speed: 25 feet (30 feet without Armor)

Initiative: +2


STRDEXCONINTWISCHA
8 (–1)14 (+2)18 (+4)10 (+0)20 (+5)12 (+1)

Saves: 

  • Fortitude +13
  • Reflex +11
  • Will +14

+2d4 to all Saving Throws

Skills: 

  • Acrobatics +10
  • Arcana +9+1d8
  • Athletics -2
  • Craft (alchemy) +9
  • Perception +14
  • Stealth +9
  • Thievery +1

Senses: Passive Perception 24, dark vision 60 feet

Languages: Common


Domain. The Skill Mage Assassin has the Magic Domain with 9 Power Points per 24 hours to use on the following abilities:

Spellcasting. The Skilled Mage Assassin is a Prepared Divine caster. They can prepare up to 18 spells per day across the Spell Levels they have access to.

Spell AttackSpell DCCantrips
+1424Bleed
Divine Lance
Shield
Virtue

Domain Spells:
Mage Hand
1st Level2nd Level3rd Level4th Level5th Level
Slots6:
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6:
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5:
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4:
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SpellsBane
Entropic Shield
Fear
Protection
Death Knell
Enhance Ability
Resist Energy
Dispel Magic
Halt
Invisibility Purge
Bestow Curse
Contagion
Freedom of Movement
Domain SpellsMagic Missile Magic MouthLevitate Blink

Actions

Crossbow (2 hands). Ranged Attack +11/+6/+1 (range 90 feet, reload 1 action) with 2d8 piercing damage.

Dagger (1 hand). Melee/Ranged Attack +11/+7/+3 (agile, finesse, thrown 10 feet, versatile slashing) with 2d4-1 piercing damage.


Equipment