Proficiency Score: +13
Medium; Repute/Individual; humanoid
Armor Class: 34 (+4 Dex, +4 Armor, +1 Deflection, +2 Item, +13 Proficiency Score)
Hit Points: 130 (13d8+26)
Speed: 20 feet
Initiative: +4
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Saves:
- Fortitude +15+1d4
- Reflex +17+1d4
- Will +15+1d4
If the Guildmaster makes a Reflex save against an effect that deals half damage on a success, they takes no damage on a success and only half damage on a failure.
Skills:
- Acrobatics +16
- Arcana +14
- Athletics +12
- Deception +14
- Dungeoneering +14
- History +14
- Insight +15
- Perception +15 (advantage when searching for traps)
- Society +14
- Stealth +16
- Thievery +16
Resistances: effects with the magical or supernatural tag, poisons
Senses: Passive Perception 25, darkvision 60 feet
Languages: Common
Quick Reflexes. The Guildmaster gains 4 extra reactions for a total of 5 reactions per round.
Sneak Attack. The following is on any attack that has advantage or against any enemy the Guildmaster a is flanking with an ally.
- Add 5d8 damage
- Deal 2 Ability Damage to the Guildmaster’s choice of Str, Dex, or Con
- Apply the following penalties:
- The target takes -2 penalty to their AC (made a -4 penalty for the Guildmaster’s attacks)
- The target’s Speed is reduced by half (minimum 5) and they cannot take the Step action
- Opponents cannot take reactions for a round
Stability. The Guildmaster inflicts disadvantage against any creature attempting a Combat Maneuver to Pull, Shove, or Trip them.
Actions
Accurate Stance. As a single action, the Guildmaster can enter accurate stance. Each round they spend an action to maintain the stance, they gain advantage on all attacks.
Dagger. Melee/Ranged Attack +17/+13/+9 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4 piercing damage.
Dirk. Melee Attack +17/+13/+9 (agile, finesse, parry) with 3d6 piercing damage.
Parry. As a single action while wielding one of their dirks, the Guildmaster can position the dirk defensively and gain a +2 Deflection bonus (stacks with their ring of protection).
Shield. As a reaction, the Guildmaster can use their Amulet of Natural Armor to create a shield with Hardness 9. This the damage of the first successful Strike by 9 and then is dismissed.
Equipment
- Amulet of Natural Armor (Lesser)
- Antidote (Lesser, Basic)
- Belt of Physical Might (Dexterity, Constitution)
- Cloak of Resistance (Minor)
- Dagger (4)
- Elixir of Life (Greater)
- Ring of Protection (Minor)
- Dirk with +1 Weapon Potency Rune (2)
- Studded Leather Armor with +2 Armor Potency Rune
- Thieves Tools, Expert
- Wand of Invisibility (7 per 24 hours)
- 37 silvers (2,010 silvers elsewhere)