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Guildmaster


Proficiency Score: +13

Medium; Repute/Individual; humanoid


Armor Class: 34 (+4 Dex, +4 Armor, +1 Deflection, +2 Item, +13 Proficiency Score)

Hit Points: 130 (13d8+26)

Speed: 20 feet

Initiative: +4


STRDEXCONINTWISCHA
10 (+0)18 (+4)14 (+2)13 (+1)14 (+2)12 (+1)

Saves: 

  • Fortitude +15+1d4
  • Reflex +17+1d4
  • Will +15+1d4

If the Guildmaster makes a Reflex save against an effect that deals half damage on a success, they takes no damage on a success and only half damage on a failure.

Skills: 

  • Acrobatics +16
  • Arcana +14
  • Athletics +12
  • Deception +14
  • Dungeoneering +14
  • History +14
  • Insight +15
  • Perception +15 (advantage when searching for traps)
  • Society +14
  • Stealth +16
  • Thievery +16

Resistances: effects with the magical or supernatural tag, poisons

Senses: Passive Perception 25, darkvision 60 feet

Languages: Common


Quick Reflexes. The Guildmaster gains 4 extra reactions for a total of 5 reactions per round.

Sneak Attack. The following is on any attack that has advantage or against any enemy the Guildmaster a is flanking with an ally.

  • Add 5d8 damage
  • Deal 2 Ability Damage to the Guildmaster’s choice of Str, Dex, or Con
  • Apply the following penalties:
    • The target takes -2 penalty to their AC (made a -4 penalty for the Guildmaster’s attacks)
    • The target’s Speed is reduced by half (minimum 5) and they cannot take the Step action
  • Opponents cannot take reactions for a round

Stability. The Guildmaster inflicts disadvantage against any creature attempting a Combat Maneuver to Pull, Shove, or Trip them.

Actions

Accurate Stance. As a single action, the Guildmaster can enter accurate stance. Each round they spend an action to maintain the stance, they gain advantage on all attacks.

Dagger. Melee/Ranged Attack +17/+13/+9 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4 piercing damage.

Dirk. Melee Attack +17/+13/+9 (agile, finesse, parry) with 3d6 piercing damage.

Parry. As a single action while wielding one of their dirks, the Guildmaster can position the dirk defensively and gain a +2 Deflection bonus (stacks with their ring of protection).

Shield. As a reaction, the Guildmaster can use their Amulet of Natural Armor to create a shield with Hardness 9. This the damage of the first successful Strike by 9 and then is dismissed.


Equipment