Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.
Juvenile Sky Dragons are a variant of Adult Sky Dragons.
Environment: Temperate mountains, warm mountains
Organization: 1
Proficiency Score: +11
Large; Integrity/Community; aerial, animal, mystical, reptile
Armor Class: 24 (+1 Dex, +3 Natural, -1 Size, +11 Proficiency Score)
Hit Points: 143 (11d10+33)
Speed: 40 feet, Fly 200 feet
Initiative: +1 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Saves:
- Fortitude +14
- Reflex +12
- Will +13
Skills:
- Acrobatics +12
- Arcana +13
- Diplomacy +13
- Insight +13
- Medicine +13
- Perception +13 (advantage)
- Perform (sing) +13
- Religion +13
Immunities:
- Effects with the electricity tag
- Sleep
- Paralysis condition
Resistances:
- 5 against physical damage except those with the magical tag
Senses: Passive Perception 28, dark vision 120 feet, blindsense 60 feet
Languages: Auran, Celestial, Common, Draconic, Infernal, Sylvan
Frightful Presence (20-foot aura). All enemies within 20 feet must make a DC 23 Will save or gain the Frightened 1d4-1 (minimum of 1) condition. This lasts for 1d4 rounds and only starts to decrease after this time. If the enemy critically fails the save, they gain the Fleeing condition for 1d4-1 (minimum of 1) rounds and then become Frightened as per a fail. An enemy who successfully saves is Bolstered against the Sky Dragon’s Frightful Presence. A Sky Dragon can dampen this ability as a free action and activate it again as another free action. This is a supernatural ability with the fear and psychic tags.
Legendary Actions (1). A Juvenile Sky Dragon can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.
Spells.
Spell Attack +13, Spell DC 23
At Will:
1st Level (4 Slots):
2nd Level (2 Slots):
Actions
Bite. Melee Strike +14/+9/+4 (fatal d10, reach 10 feet, unarmed, versatile bludgeoning) with 3d8+3 piercing damage and 1d8 electricity damage.
Breath Weapon (5 or 6, 40-foot cone). Ranged Strike DC 23 Reflex save with 8d6 electricity damage; halved on a success.
Change Shape. As a Double Action, a Sky Dragon can assume a small or medium humanoid form three times per 24 hours as if using Shape Change.
Claw. Melee Strike +14/+9/+4 (reach 10 feet, unarmed) with 4d8+3 slashing damage.
Gore. Melee Strike +14/+9/+4 (deadly d8, unarmed) with 5d8+3 piercing damage.
Tail. Melee Strike +14/+9/+4 (reach 10 feet, unarmed) with 3d8+3 bludgeoning damage.
Equipment
- Incidental