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Phoenix ~ CR 15

This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.

Environment: warm deserts, warm hills

Organization: 1


Proficiency Score: +16

Gargantuan; Principle/Independent; animal, avian, inferno, mystical


Armor Class: 28 (+4 Dex, +1 Natural, +1 Dodge, -4 Size, +16 Proficiency)

Hit Points: 260 (20d10+60)

Speed: Land 30 feet, Fly 80 feet

Initiative: +4 (advantage)


STRDEXCONINTWISCHA
16 (+3)18 (+4)16 (+3)19 (+4)22 (+6)18 (+4)

Saves:

  • Fortitude +19
  • Reflex +20
  • Will +22

Skills:

  • Acrobatics +20
  • Diplomacy +20
  • Insight +22
  • Intimidation +20
  • Nature +22
  • Perception +22

Immunities:

  • Effects with the fire tags

Resistances:

  • 20 against effects with the magical tag
  • 15 against Physical Damage

Weaknesses:

  • Effects with the cold tags

Senses: Passive Perception 32; Dark Vision 60 feet; constant Detect Magic, constant Detect Poison, constant See Invisibility

Languages: Auran, Celestial, Common, Ignan


Aura (Shord of Flames, 20-foot aura). A Phoenix has an aura of the listed distance with the following effects. All creatures within the aura must make a DC 30 Reflex Save or take 8d6 fire damage. Any creature that deals melee damage must immediately make the save or take the damage as well.

Regeneration (10, Cold). A Phoenix heals the listed value of hit points per round, at the beginning of its turn, and cannot die as long as this is still functioning. This does not prevent a Phoenix from gaining the Unconscious condition should its hit points reach 0. If a Phoenix takes damage with the listed tag, this ability stops functioning for a round. During this round, a Phoenix cannot heal damage through Regeneration and can die normally. Attack forms that do not deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. A Phoenix can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and decay normally.

Spells. A Phoenix is a Prepared Divine caster.

Spell Attack: +22, Spell DC: 32

At Will:

3 per 24 Hours:


Actions

Bite. Melee Strike +20/+15/+10 (unarmed) with 6d10 bludgeoning damage and 2d6 fire damage.

Claw. Melee Strike +20/+15/+10 (unarmed) with 8d8 piercing damage and 4d6 fire damage.