The following are the basics you begin play with and some you can upgrade through various aspects.
- Hit Dice: d8
- Speed: 30 feet
- Vision: Normal
- Size: Medium
- Charm Score: 0
Cost: The cost is the number of heritage points an aspect is worth. You must spend that number of points to gain the aspect. Check with your Game Master to see how many heritage points you begin with. † Unless an aspect is tagged as Latent, you cannot gain any more aspects once play begins (at the GM’s discretion).
Aspects | Summary | Tags | Cost | |
---|---|---|---|---|
Ability Boost | Increase Ability Score(s) | Single | Special | |
Battle Blooded | Fight an extra round before gaining the Dying condition | 3 | ||
Ferocity | Keep fighting even with the Dying condition | 4 | ||
Cat’s Luck | Gain advantage on Reflex saves once per day | 3 | ||
Charm | Change your Charm Score | Single | Special | |
Defensive Training | Gain AC bonus against certain enemies | Single | 4 | |
Draconic Mein | Gain an Insight bonus to Intimidation and Perception | 1 | ||
Draconic Resistance | Gain resistance to an energy type of your choice | 2 | ||
Earth Might | Gain an Insight bonus to Athletics | 1 | ||
Elemental Assault | Gain an energy type damage on attacks for a round | 3 | ||
Energy Resistance | Gain resistances to acid, cold, electricity, and fire | 6 | ||
Fearless | Gain an Insight bonus against effects with the fear tag | 2 | ||
Fire Spells | Gain use of the Burning Hands and Continual Flame spells | 4 | ||
Gifted Socialist | Gain an Insight bonus to Society and learn languages faster | 3 | ||
Hardy | Gain an Insight bonus to saves against poisons and spells | 2 | ||
Hatred | Gain advantage against certain creatures | Single | 2 | |
Health Boost | Change your Hit Die | Single | Special | |
Iron Body | Gain an Insight bonus against diseases and poisons | 3 | ||
Keen Awareness | Gain an Insight bonus to Perception | 1 | ||
Lady Luck Blessed | Gain an Insight bonus to saves | 3 | ||
Liar | Gain an Insight bonus on Deception and Stealth | 1 | ||
Lifebound | Gain an Insight bonus against effects with the death or negative tags and to reduce the Dying condition | 4 | ||
Light Blindness | Blinded with abrupt exposure to light, Dazzled while remaining in the area | –3 | ||
Magic Spark | Gain access to a cantrip | Single, Special | 2 | |
Manipulative | Gain an Insight bonus to Deception and Perception | 1 | ||
Negotiator | Gain an Insight bonus to Diplomacy and Insight | 1 | ||
Obsessive | Gain an Insight bonus to a Craft or Profession check of your choice | 1 | ||
Persuasive | Gain an Insight bonus to Diplomacy and Perception | 1 | ||
Poison Use | Gain the Crafting Poisoner trait | 2 | ||
Reptilian Resistance | Gain an Insight bonus against effects with the mental tag and poisons | 3 | ||
Resist Drain | Take no penalties from the Drained condition | 5 | ||
Shadow Blending | Inflict disadvantage to attacks against you in low light areas | 4 | ||
Shards of the Past | Gain an Insight bonus to two skills of your choice | 2 | ||
Sneaky | Gain an Insight bonus to Perception and Stealth | 1 | ||
Stability | Inflict disadvantage to attempts to move you while on solid ground | 1 | ||
Sticky Feet | Gain a climb speed | 3 | ||
Stone’s Endurance | Gain Damage Reduction for a round | 3 | ||
Sure-Footed | Gain an Insight bonus to Acrobatics and Athletics | 1 | ||
Tinker | Gain an Insight bonus to Arcana and Craft (Alchemy) | 2 | ||
Undead Resistance | Gain an Insight bonus against effects with the mental tag and diseases | 2 |