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Shadow ~ CR 3

Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life.

Environment: Any

Organization: 1-12


Proficiency Score: +4

Medium; Independent/Principle; humanoid, undead


Armor Class: 15 (+1 Dex, +4 Proficiency Score)

Hit Points: 60 (10d6)

Speed: Fly 40 feet

Initiative: +2


STRDEXCONINTWISCHA
12 (+1)6 (–2)12 (+1)15 (+2)

Saves: 

  • Fortitude +4
  • Reflex +1
  • Will +1

Skills: 

  • Acrobatics +6
  • Perception +5
  • Stealth +6 (disadvantage in bright light and advantage in low or no light)

Immunities:

  • Effects with the death or psychic tags, all effects that lack the magical or supernatural tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Combat Maneuvers
  • Falling damage
  • Instant Death

Resistances:

  • 5 against effects with the magical or supernatural tags with the exception of those which also have the force tag
  • 50% chance of non-damaging effects with the magical or supernatural tags failing

Senses: Passive Perception 15, dark vision 60 feet

Languages:


Incorporeal. A Shadow ignores environmental penalties that applied to creatures required to breath or creatures with a physical body. It can pass through objects and physical terrain, while objects or terrain with the magical or supernatural tags are treated as difficult terrain. While within an object, a Shadow can see beyond the object normally and gains the Covered condition. The Shadow has a 50% chance of being detected with blindsight, and is undetectable to blindsense, scent, and temorsense.

Spawn. A creature with the humanoid tag whose Strength score is reduced to 0 by the Shadow’s Strength damage becomes a shadow under the control of its killer in 1d4 rounds.

Actions

Touch. Melee Strike +5/+0/-5 (finesse, unarmed) with 2d4 negative damage and 1d4 Strength damage.