Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life.
Environment: Any
Organization: 1-12
Proficiency Score: +4
Medium; Independent/Principle; humanoid, undead
Armor Class: 15 (+1 Dex, +4 Proficiency Score)
Hit Points: 60 (10d6)
Speed: Fly 40 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
– | 12 (+1) | – | 6 (–2) | 12 (+1) | 15 (+2) |
Saves:
- Fortitude +4
- Reflex +1
- Will +1
Skills:
- Acrobatics +6
- Perception +5
- Stealth +6 (disadvantage in bright light and advantage in low or no light)
Immunities:
- Effects with the death or psychic tags, all effects that lack the magical or supernatural tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Combat Maneuvers
- Falling damage
- Instant Death
Resistances:
- 5 against effects with the magical or supernatural tags with the exception of those which also have the force tag
- 50% chance of non-damaging effects with the magical or supernatural tags failing
Senses: Passive Perception 15, dark vision 60 feet
Languages: –
Incorporeal. A Shadow ignores environmental penalties that applied to creatures required to breath or creatures with a physical body. It can pass through objects and physical terrain, while objects or terrain with the magical or supernatural tags are treated as difficult terrain. While within an object, a Shadow can see beyond the object normally and gains the Covered condition. The Shadow has a 50% chance of being detected with blindsight, and is undetectable to blindsense, scent, and temorsense.
Spawn. A creature with the humanoid tag whose Strength score is reduced to 0 by the Shadow’s Strength damage becomes a shadow under the control of its killer in 1d4 rounds.
Actions
Touch. Melee Strike +5/+0/-5 (finesse, unarmed) with 2d4 negative damage and 1d4 Strength damage.