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Mature Adult Sky Dragon ~ CR 14

Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.

Mature Adult Sky Dragons are a variant of Adult Sky Dragons.

Environment: Temperate mountains, warm mountains

Organization: 1


Proficiency Score: +15

Huge; Integrity/Community; aerial, animal, mystical, reptile


Armor Class: 28 (+0 Dex, +5 Natural, -2 Size, +15 Proficiency Score)

Hit Points: 225 (15d10+75)

Speed: 40 feet, Fly 200 feet

Initiative: +0 (advantage)


STRDEXCONINTWISCHA
18 (+4)10 (+0)21 (+5)16 (+3)17 (+3)16 (+3)

Saves: 

  • Fortitude +20
  • Reflex +15
  • Will +18

Skills: 

  • Acrobatics +15
  • Arcana +18
  • Diplomacy +18
  • Insight +18
  • Medicine +18
  • Nature +18
  • Perception +18 (advantage)
  • Perform (sing) +18
  • Religion +18

Immunities:

  • Effects with the electricity tag
  • Sleep
  • Paralysis condition

Resistances:

  • 10 against physical damage except those with the magical tag
  • 20 against effects with the magical or supernatural tags

Senses: Passive Perception 33, dark vision 120 feet, blindsense 60 feet

Languages: Auran, Celestial, Common, Draconic, Infernal, Sylvan


Frightful Presence (80-foot aura). All enemies within 80 feet must make a DC 28 Will save or gain the Frightened 1d4-1 (minimum of 1) condition. This lasts for 2d4 rounds and only starts to decrease after this time. If the enemy critically fails the save, they gain the Fleeing condition for 1d4-1 (minimum of 1) rounds and then become Frightened as per a fail. An enemy who successfully saves is Bolstered against the Sky Dragon’s Frightful Presence. A Sky Dragon can dampen this ability as a free action and activate it again as another free action. This is a supernatural ability with the fear and psychic tags.

Legendary Actions (1). A Mautre Adult Sky Dragon can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Spells.

Spell Attack +18, Spell DC 28

At Will:

1st Level (5 Slots):

2nd Level (6 Slots):

3rd Level (5 Slots):

4th Level (3 Slots):

Actions

Bite. Melee Strike +19/+14/+9 (fatal d10, reach 15 feet, unarmed, versatile bludgeoning) with 3d8+4 piercing damage and 2d8 electricity damage.

Breath Weapon (5 or 6, 50-foot cone). Ranged Strike DC 28 Reflex save with 12d6 electricity damage; halved on a success.

Change Shape. As a Double Action, a Sky Dragon can assume a small or medium humanoid form three times per 24 hours as if using Shape Change.

Claw. Melee Strike +19/+14/+9 (reach 10 feet, unarmed) with 5d8+4 slashing damage.

Crush. As a Double Action while flying, a Sky Dragon can move up to twice its speed and land on top of one or more creatures on the ground, using its whole body to crush. All creatures in the Sky Dragon’s landing space must make a DC 28 Reflex save or take 4d8+10 bludgeoning damage and be inflicted with the Prone and Immobile conditions. This is only effective against creatures two or more sizes smaller than a Sky Dragon. On following rounds, the Sky Dragon can remain in the same place and spend an action to maintain the Immobile condition. Doing so causes any creatures still pinned underneath to take 2d8+5 damage. A creature pinned this way can attempt a DC 28 Athletics check to get out from underneath the Sky Dragon and remove the Immobile condition.

Gore. Melee Strike +19/+14/+9 (deadly d8, unarmed) with 6d8+4 piercing damage.

Tail. Melee Strike +19/+14/+9 (reach 15 feet, unarmed) with 3d8+4 bludgeoning damage.


Equipment

  • Incidental