This lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.
Environment: Any
Organization: 1
Proficiency Score: +9
Medium; Principle/Independent; native, outsider
Armor Class: 22 (+3 Dex, +9 Proficiency Score)
Hit Points: 112 (8d10+32)
Speed: 30 feet, Fly 60 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Saves:
- Fortitude +4
- Reflex +3 (advantage)
- Will +3
Skills:
- Acrobatics +12
- Arcana +11
- Insight +12
- Lore (Planes) +11
- Perception +12 (advantage)
- Stealth +12 (advantage in shadows and low light areas)
- Survival +12
Immunities:
- Effects with the death or electricity tags
- Poison
- Paralysis condition
Resistances:
- 10 against physical damage except those with the cold iron or communal tags
- 15 against effects with the magical tag
- 10 against effects with the acid, cold, or fire tags
Senses: Passive Perception 27, dark vision 60 feet
Languages: Abyssal, Draconic, Telepathy 100 feet
Consume Life. For each ghoul created with the Gaze Action, a Nabasu gains a growth point. For each growth point, it gains the following:
- +1 to saves and skills
- +10 hit points
- +1 to DCs
For every two growth points it gains the following as well:
- +1 Natural Armor
- +1 to attacks (including Spells)
- +1 CR
Each time it gains a growth point, it can make a DC 35 Arcana check. If it succeeds it matures and plane shifts to the Abyss. It can only gain a maximum of 20 growth points.
Sneak Attack. The following is on any attack that has advantage or against any enemy the Nabasu is flanking with an ally.
- Add 2d8 damage
Spells.
Spell Attack +12, Spell DC 22
At Will:
- Darkness with a Level 4 Spell Slot
- Telekinetic Haul
- Telekinetic Maneuver
- Telekinetic Projectile
- Teleport (self and 50 bulk only)
3 per 24 hours:
1 per 24 hours:
- Paralyze
- Regenerate
- Summon Creature (limited to the following: Nabasu with a 30% chance, 1d4 Babaus with a 70% chance, or a random Level 4 Spell Slot creature with a 10% chance)
Actions
Bite. Melee Strike +12/+7/+2 (unarmed, versatile bludgeoning) with 4d8+3 piercing damage.
Claw. Melee Strike +12/+7/+2 (sweep, unarmed) with 3d8+3 slashing damage.
Gaze (30-foot aura). Once per hour as a Single Action, a Nabasu can use its death-stealing gaze. For the full round afterwards, all creatures that are within or move within 30 feet of the Nabasu without taking precautions against the gaze must make a DC 22 Fortitude Save. On a failure, the creature is Enervated 2. If this reduces a creature with the humanoid tag to a Proficiency Score of 0, it dies and transforms into a ghoul under the Nabasu’s control. Only one such transformation can occur per round of the gaze so, in a case where there are multiple instances, the Nabasu choose which humanoid becomes a ghoul. This has the supernatural and visual tags.
Powerful Stance. As a Single Action, a Nabasu can take a stance and gain a 1d8 Insight bonus on melee damage rolls.