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Nabasu Demon ~ CR 8

This lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.

Environment: Any

Organization: 1


Proficiency Score: +9

Medium; Principle/Independent; native, outsider


Armor Class: 22 (+3 Dex, +9 Proficiency Score)

Hit Points: 112 (8d10+32)

Speed: 30 feet, Fly 60 feet

Initiative: +3 (advantage)


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 15 (+2) 16 (+3) 16 (+3)

Saves: 

  • Fortitude +4
  • Reflex +3 (advantage)
  • Will +3

Skills: 

  • Acrobatics +12
  • Arcana +11
  • Insight +12
  • Lore (Planes) +11
  • Perception +12 (advantage)
  • Stealth +12 (advantage in shadows and low light areas)
  • Survival +12

Immunities:

  • Effects with the death or electricity tags
  • Poison
  • Paralysis condition

Resistances:

  • 10 against physical damage except those with the cold iron or communal tags
  • 15 against effects with the magical tag
  • 10 against effects with the acid, cold, or fire tags

Senses: Passive Perception 27, dark vision 60 feet

Languages: Abyssal, Draconic, Telepathy 100 feet


Consume Life. For each ghoul created with the Gaze Action, a Nabasu gains a growth point. For each growth point, it gains the following:

  • +1 to saves and skills
  • +10 hit points
  • +1 to DCs

For every two growth points it gains the following as well:

  • +1 Natural Armor
  • +1 to attacks (including Spells)
  • +1 CR

Each time it gains a growth point, it can make a DC 35 Arcana check. If it succeeds it matures and plane shifts to the Abyss. It can only gain a maximum of 20 growth points.

Sneak Attack. The following is on any attack that has advantage or against any enemy the Nabasu is flanking with an ally.

  • Add 2d8 damage

Spells.

Spell Attack +12, Spell DC 22

At Will:

3 per 24 hours:

1 per 24 hours:

Actions

Bite. Melee Strike +12/+7/+2 (unarmed, versatile bludgeoning) with 4d8+3 piercing damage.

Claw. Melee Strike +12/+7/+2 (sweep, unarmed) with 3d8+3 slashing damage.

Gaze (30-foot aura). Once per hour as a Single Action, a Nabasu can use its death-stealing gaze. For the full round afterwards, all creatures that are within or move within 30 feet of the Nabasu without taking precautions against the gaze must make a DC 22 Fortitude Save. On a failure, the creature is Enervated 2. If this reduces a creature with the humanoid tag to a Proficiency Score of 0, it dies and transforms into a ghoul under the Nabasu’s control. Only one such transformation can occur per round of the gaze so, in a case where there are multiple instances, the Nabasu choose which humanoid becomes a ghoul. This has the supernatural and visual tags.

Powerful Stance. As a Single Action, a Nabasu can take a stance and gain a 1d8 Insight bonus on melee damage rolls.