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Pixie ~ CR 4

This tiny, whimsical-looking humanoid darts about swiftly on wildly colored gossamer wings.

Environment: Temperate forests

Organization: 1-80


Proficiency Score: +5

Small; Principle/Individual; Fey, Humanoid


Armor Class: 19 (+3 Dex, +1 Size, +5 Proficiency Score)

Hit Points: 117 (13d8+13)

Speed: Land 10 feet, Fly 60 feet

Initiative: +3


STRDEXCONINTWISCHA
7 (-2)16 (+3)12 (+1)16 (+3)15 (+2)16 (+3)

Saves: 

  • Fortitude +1
  • Reflex +8
  • Will +7

Skills: 

  • Acrobatics +8
  • Arcana +8
  • Deception +8
  • Insight +7
  • Nature +7
  • Perception +7
  • Stealth +8

Resistances:

  • 10 against effects with the magical or cold iron tags

Senses: Passive Perception: 17; Low Light Vision 60 feet; constant Detect Alignment

Languages: Common, Sylvan


Invisible. A Pixie can activate or deactivate its invisibility as a Free Action. It retains invisibility even after acting in a hostile manner.

Spells.

Spell Attack: +8/+3/-2; Spell DC: 18

Actions

Longbow. Ranged Attack +8/+3/-2 (deadly d8, range 300 feet) 1d8 piercing damage. As a Single Action, a Pixie can change the effects of individual arrows shot from their longbow with pixie dust. The Pixie chooses one of the following effects:

  • Charm: The target must succeed a DC 18 Will Save or be under the effects of a Charm Spell (Level 4).
  • Memory Loss: The target must succeed a DC 18 Will Save or be under the effects of a Modify Memory which instantly changes the last 5 minutes of the target’s memory to forget about the Pixie.
  • Sleep: The target must succeed a DC 18 Will Save or be inflicted with the Asleep condition for 2d4 minutes.

Pixie dust is ineffective if used by any other creature. Using pixie dust adds the supernatural tag to the arrows.

Rapier. Mele Attack +8/+4/+0 (agile, finesse, parry) 1d6-2 piercing damage.