This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.
Environment: Temperate forests
Organization: 1-11
Proficiency Score: +5
Medium; Integrity/Neutral; fey, humanoid
Armor Class: 20 (+2 Dex, +2 Natural, +1 Dodge, +5 Proficiency Score)
Hit Points: 112 (14d6+28)
Speed: 40 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Saves:
- Fortitude +2
- Reflex +7
- Will +7
Skills:
- Deception +9
- Diplomacy +9
- Intimidate +9
- Nature +7
- Perception +7 (advantage)
- Perform (wind instrument) +9 (advantage)
- Stealth +7 (advantage)
- Survival +7
Resistances:
- 5 against physical damage except those with the cold iron tag
Senses: Passive Perception 23, low light vision 60 feet
Languages: Common, Sylvan
Spells.
Spell Attack +9, Spell DC 19
At Will:
1 per 24 hours:
- Fear
- Summon Nature’s Ally with a Level 3 Spell Slots
Actions
Dagger (1 hand). Melee Strike +7/+3/-1 (agile, finesse, thrown 20 feet, versatile slashing) with 2d4+2 piercing damage.
Gore. Melee Strike +7/+2/-3 (unarmed) with 1d6+2 piercing damage.
Recurve Bow (1+ hands). Ranged Strike +7/+2/-3 (deadly d10, range 100 feet) with 1d10 piercing damage.
Song (60-foot aura). As a Single Action, a Satyr can create magical effects by playing haunting melodies on their panpipes. When a Satyr plays, all creatures within a 60-foot aura must make a DC 19 Will save or be affected by Charm, Fear, Sleep, or Suggestion, depending on what tune the satyr chooses. It must be the same spell for all creatures in the aura. A creature that successfully saves is Bolstered against the Satyr’s Song but not their spells. A Satyr’s use of their Song does not count toward their uses of spells and if a Satyr is separated from their panpipes, a Satyr may continue to use their spells. The panpipes are master quality, and a Satyr can craft a replacement with 7 days of labor. This ability has the auditory and supernatural tags.
Equipment
- Dagger with +1 Weapon Potency Rune
- Panpipes
- Recurve Bow (20 arrows)