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Shard’s Calling ~ 9

transmutation; occult


  • Casting Time: 1 action; Somatic
  • Requirements: Shards Horn
  • Area: 60 foot aura
  • Save: Will save

This causes a fracture in reality. All creatures in the area are affected, depending on how the user views the caster.

Enemies must make a Will Save and roll a 1d6 with the results listed below. On a success, the effects last only a round. On a fail, the effects last a minute. On a critical failure the effects last 10 minutes.

  • 1: Sent to another plane, per Plane Shift. For those affected on this option, the spell is tagged as conjuration and teleportation.
  • 2: Effected as per Prismatic Spray. For those affected on this option, the spell is tagged as evocation and light.
  • 3: Effected as per Scintillating Pattern, treated as if within the pattern for the duration, cannot end the effects early. For those affected on this option, the spell is tagged as illusion and visual.
  • 4: Effected as per Warp Mind. For those affected on this option, the spell is tagged as emotion, enchantment, and mental.
  • 5: Effected as per Spirit Blast. For those affected on this option, the spell is tagged as force and necromancy.
  • 6: Roll twice and take both. If another 6 is rolled, the caster chooses the results.

Allies also roll a 1d6 but the results are from the following list.

  • 1: Effected as per True Seeing (if the Will save was forgone, then this lasts for an hour). For those affected on this option, the spell is tagged as divination and revelation.
  • 2: Effected as per Energy Aegis (if the Will save was forgone, then this lasts for an hour). For those affected on this option, the spell is tagged as abjuration.
  • 3: Effected as per Spell Turning (if the Will save was forgone, then this lasts for an hour). For those affected on this option, the spell is tagged as abjuration.
  • 4: Effected as per Regenerate (if the Will save was forgone, then this lasts for 10 minutes). For those affected on this option, the spell is tagged as healing and necromancy.
  • 5: Effected as per Moment of Renewal. For those affected on this option, the spell is tagged as healing and necromancy.
  • 6: Roll twice and take both. If another 6 is rolled, the caster chooses the results.