Proficiency Score: +17
Medium; [dependent]; humanoid
Armor Class: 36 (+6 Armor, +3 Dex, +17 Proficiency Score)
Hit Points: 204 (17d10+34)
Speed: 20 feet (30 feet without Armor)
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 16 (+3) | 14 (+2) | 24 (+7) | 10 (+0) | 10 (+0) |
Saves:
- Fortitude +19
- Reflex +20
- Will +17
Skills:
- Acrobatics +18
- Athletics -1
- Arcana +24
- Stealth +1
- Thievery +1
Senses: Passive Perception 10
Languages: [9 Languages]
Arcane School. A Master Arcane Mage has a focus school of Divination with an opposing school of Necromancy. The Master Arcane Mage has Forewarned and Granted Clarity, boosted three times.
Metamagic. Once per round, to a maximum of 17 times per 24 hours, a Master Arcane Mage can use one of the following:
- Empower: Increase all spell variables by 50%, such as the number of damage dice.
- Extend Spell: Double the spell’s duration.
- Maximize: Maximize all spell variables.
- Quicken Spell: Reduce the number of actions to cast a spell by one to a minimum casting time of a free action.
- Silent Spell: Cast a spell without the verbal components.
- Still Spell: Cast a spell without the somatic components.
- Twin Spell: Cast the same spell twice for the action cost of a single casting. All variables are determined once and applied to both spells and a spell whose effects do not stack are not affected by Twin Spell. A single Dispel Magic as a reaction does counteract both castings of a spell cast with Twin Spell.
- Widen Spell: Double the spell’s area.
Quick Reflexes (4). Gain 3 extra reactions.
Spells. This Master Arcane Mage is a Spontaneous Arcane caster.
Spell Attack | Spell DC | Cantrips |
---|---|---|
+24 | 34 | – Acid Splash – Produce Flame – Ray of Frost – Tanglefoot |
1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level | |
---|---|---|---|---|---|
Slots | 2: π²π² | 4: π²π²π²π² | 7: π²π²π²π² π²π²π² | 6: π²π²π²π² π²π² | 6: π²π²π²π² π²π² |
Spells | – Burning Hands – Magic Missile | – Invisibility | – Fireball – Haste – Slow – Paralyze | – Dimension Door – Fly | – Black Tentacles |
6th Level | 7th Level | 8th Level | 9th Level | 10th Level | |
---|---|---|---|---|---|
Slots | 6: π²π²π²π² π²π² | 2: π²π² | 2: π²π² | ||
Spells | – Dominate – Feeblemind – True Seeing | – Prismatic Spray – Spell Turning | – Polar Ray |
Actions
Dagger (1 hand). Melee/Ranged Attack +20/+16/+12 (agile, finesse, thrown 20 feet, versatile slashing) with 1d4 piercing damage.
Granted Clarity (Arcane School of Divination). As a Single Action, a Master Arcane Mage can touch a creature to grant advantage to the target for three different d20 rolls for the next round. A Master Arcane Mage can use this 20 times per 24 hours.
Hand Crossbow (1 hand). Ranged Attack +20/+15/+10 (range 60 feet, reload 1 action) with 3d6 piercing damage.
Ioun Stone (Pale Lavender). As a reaction, a Master Arcane Mage can absorb a spell that targets them which is cast with a Level 4 or lower Spell Slot. The stone can absorb up to 20 Spell Slots total. Absorbed Spell Slots can be used to power the Master Arcane Mage’s spells instead of their own. This lowers the number of total Spell Slots that can be reused this way but not the total Spell Slots the ioun stone can absorb.
Pearl of Power. As a Single Action, a Master Arcane Mage can use their Pearl of Power once per 24 hours and restore any four Spell Slots they have used.
Quick Recall. As a Reaction, a Master Arcane Mage can make a related Skill Check to identify an ability being used. If it is one that the Master Arcane Mage does not have, the Skill Check must be completed as a Single Action instead.
Equipment
- Dagger
- Hand Crossbow (20 bolts) with +2 Weapon Potency Rune
- Ioun Stone; Pale Lavender
- Material Component Pouch
- Pearl of Power
- Scale Mail with +3 Armor Potency Rune
- Staff of Evocation; Basic
- 51 silvers (579 silvers elsewhere)