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Adult Chrono Lord ~ CR 19

This towering, stern figure wears long blonde hair in braids. They carry a reel of golden thread.

There exist one variant: Weakened Chrono Lord

Environment: Planar Passages

Organization: 1-5


Proficiency Score: +20

Large; Neutral/Neutral; aberration, outsider


Armor Class: 34 (+2 Dex, +3 Armor, -1 Size, +20 Proficiency)

Hit Points: 244 (24d6+100)

Speed: 40 feet

Initiative: +2 (double advantage)


STRDEXCONINTWISCHA
18 (+4)14 (+2)20 (+5)18 (+4)18 (+4)18 (+4)

Saves: 

  • Reflex +22
  • Fortitude +25
  • Will +24

Skills: 

  • Arcana +24
  • Deception +24
  • Insight +24
  • Intimidation +24
  • Lore +24 (time; this skill can be used to replace other Recall Knowledge actions)
  • Medicine +24
  • Perception +24
  • Perform +24 (oratory)

Immunities:

  • Effects with the cold tags

Resistances:

  • 15 against effects with the physical tag
  • 25 against effects with the magical tag
  • 30 against effects with the acid, electricity, fire tags

Senses: Passive Perception 34; Lowlight Vision 120 feet; Blindsense 20 feet; True Seeing

Languages: Tongues


Legendary Actions (2). An Adult Chrono Lord can use two extra actions per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Quick Reflexes (2). An Adult Chrono Lord gains 2 extra reactions.

Regeneration (10, psychic). An Adult Chrono Lord heals 10 hit points per round, at the beginning of its turn, and cannot die as long as this is still functioning. This does not prevent an Adult Chrono Lord from gaining the Unconscious condition should its hit points reach 0. If an Adult Chrono Lord takes damage with the psychic tag, this ability stops functioning for a round. During this round, an Adult Chrono Lord cannot heal damage through Regeneration and can die normally. Attack forms that do not deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. An Adult Chrono Lord can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and decay normally.

Spells (Spell Attack: +24; Spell DC 34)

At Will:

  • Bestow Curse
  • Death Ward
  • Dispel Magic
  • Foresight
  • Mind Blank
  • Phantasmal Killer
  • Wind Walk

3 per 24 Hours:

  • Maze
  • Power Word Kill
  • Time Stop
  • Weird

Actions

Fate (120 feet). As a Reaction, an Adult Chrono Lord can force a creature within the range to reroll a 1d20 and take the second roll. This is a supernatural ability.

Point (6, 120 feet). As a Single Action, an Adult Chrono Lord can point at one target it can see within the listed range. The target must make a DC 34 Will Save or take 24d8+24 damage (half on a success). If the target critically succeeds, it is Bolstered against the effects of all Adult Chrono Lords’ Point actions and it learns one piece of useful information. If the target dies, it can only be restored to life with very powerful magics such as Alter Reality, Miracle, Primal Phenomena, or Wish.

Touch. Melee Strike +24/+19/+14 (finesse, reach 10 feet, unarmed) with 18d8+11 psychic damage.


Equipment

  • Armor Potency Rune, Minor worth 800 silvers
  • Mail Shirt worth 45 silvers