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Dryad ~ CR 3

This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.

There exist 1 variant: Hamadrayds.

Environment: Temperate forests

Organization: 1-8


Proficiency Score: +4

Medium; Principal/Community; fey, humanoid


Armor Class: 19 (+4 Dex, +1 Natural, +4 Proficiency Score)

Hit Points: 42 (6d6+6)

Speed: 30 feet

Initiative: +4


STRDEXCONINTWISCHA
10 (+0)19 (+4)13 (+1)14 (+2)15 (+2)18 (+4)

Saves: 

  • Fortitude +1
  • Reflex +4
  • Will +6

Skills: 

  • Acrobatics +8
  • Athletics +4
  • Craft (sculpture) +6
  • Craft (wood) +6
  • Nature +6
  • Perception +6
  • Stealth +8
  • Survival +6

Resistances:

  • 5 against physical damage except those with the cold iron tag

Senses: Passive Perception 16, low light vision 60 feet

Languages: Common, Elven, Sylvan, constant Speak with Plants


Dependent, Tree. A Dryad is mystically bonded to a single, enormous tree and must never stray more than 1,000 feet from the tree, or they immediately become Sick 1. Every hour thereafter, they must make a DC 18 Fortitude save to prevent the value from increasing. A Dryad that is out of range of its bonded tree for 24 hours takes 1d4 points of Constitution damage, and another 1d4 points of Constitution damage every 24 hours that follows — eventually, this separation kills a Dryad. A Dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 18 Will save.

Meld, Tree. A Dryad can meld with any tree, as the per Meld into Stone spell, and can remain thus as long as they wish.

Spells.

Spell Attack +8, Spell DC 18

At Will:

3 per 24 hours:

1 per 24 hours:

Actions

Dagger (1 hand). Melee Strike +8/+4/+0 (agile, finesse, thrown 10 feet, versatile slashing) with 1d4 piercing damage.

Longbow (1+ hands). Ranged Strike +8/+3/-2 (deadly d8, range 300 feet) with 1d8 piercing damage.


Equipment

  • Arrows (20)
  • Dagger
  • Longbow
  • Incidental