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Hamadryad ~ CR 15

This regal woman exhibits the grace and pride of the forest’s most ancient trees.

Hamadryads are a variant of Dryads.

Environment: Temperate forests

Organization: 1


Proficiency Score: +16

Medium; Repute/Communal; fey, humanoid


Armor Class: 34 (+4 Dex, +4 Natural, +16 Proficiency)

Hit Points: 176 (16d6+80)

Speed: 30 feet

Initiative: +4


STRDEXCONINTWISCHA
12 (+1)18 (+4)21 (+5)18 (+4)19 (+4)22 (+6)

Saves: 

  • Fortitude +23
  • Reflex +20
  • Will +20

Skills: 

  • Acrobatics +20
  • Arcana +20
  • Athletics +17
  • Craft (wood) +20
  • Deception +22
  • Diplomacy +22
  • Insight +20
  • Intimidate +22
  • Lore (bound forest) +20
  • Medicine +20
  • Nature +20
  • Perception +20
  • Perform (any) +22
  • Society +20
  • Stealth +20
  • Survival +20

Resistances:

  • 30 against effects with the acid, cold, or electricity tags
  • 10 against physical damage except those with the cold iron tag

Senses: Passive Perception 30, low light vision

Languages: Common, Elven, Sylvan, constant Speak with Animals, constant Speak with Plants, constant Tongues


Fast Healing (5). A Hamadryad gains 5 hit points at the beginning of its turns.

Legendary Actions (1). A Hamadryad can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.

Meld, Tree. A Hamadryad can meld with any tree, as the per Meld into Stone spell, and can remain thus as long as they wish.

Spells.

Spell Attack +22, Spell DC 32

At Will:

5 per 24 hours:

2 per 24 hours:

1 per 24 hours:

Actions

Dagger (1 hand). Melee Strike +20/+16/+12 (agile, finesse, thrown 10 feet, versatile slashing) with 6d4+1 piercing damage.

Composite Longbow (1+ hands). Ranged Strike +20/+15/+10 (deadly d10, propulsive) with 5d8+1 piercing damage.


Equipment