While Reve’s stands at 2’7″ her proud and confident baring make many forget this, or the slightly gaunt look she has from years living and working in an increasingly impoverished city. She has mocha skin with cropped, wavy dark brown hair that frames cyan-colored eyes. She wears a green tunic, lined with studded leather, and trousers held up by a thin belt under a hemmed grey cloak. There is a ring on her left hand, which she frequently fiddles with, and a dirk and hatchet clipped to her belt alongside a belt pouch. Her crossbow and bolts are kept within reach behind the counter.
Proficiency Score: +10
Small; Principle/Community; humanoid
Armor Class: 28 (+4 Dex, +3 Armor, +1 Deflection, +10 Proficiency)
Hit Points: 110 (10d10+10)
Speed: 20 feet
Initiative: +4 (+4d6 when in Urban terrain)
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Saves:
- Fortitude +11+1d4
- Reflex +14+1d4
- Will +12+1d4
Skills:
- Acrobatics +13
- Athletics +11
- Diplomacy +10
- Insight +12
- Nature +2 (+4d6 when in Urban terrain)
- Perception +12 (+4d6 when in Urban terrain)
- Profession (tavernkeeper) +12
- Society +10
- Stealth +3 (+4d6 when in Urban terrain)
- Survival +2 (+4d6 when in Urban terrain)
- Thievery +3
Resistances: 20 against fire
Senses: Passive Perception 22, normal vision 60 feet
Languages: Common, Selan
Favored Terrain. Reve Arkdalis cannot be tracked while in Urban terrains.
Spellcasting. Reve Arkdalis is a Prepared Occult caster. Her source of power as an Occult caster is the energy from the people’s will. She can prepare up to 17 spells per day across the Spell Levels she has access to.
Spell Attack +12, Spell DC 22
Cantrips (5th level max):
1st Level (4 Slots)
2nd Level (2 Slots)
3rd Level (2 Slots)
4th Level (3 Slots)
Actions
Crossbow. Ranged Attack +14/+9/+4 (range 90 feet) with 1d8 piercing damage.
Dirk. Melee Attack +14/+10/+6 (agile, finesse, parry) with 1d6+4 piercing damage.
Hatchet. Melee Attack +14/+10/+6 (agile, finesse, sweep) with 1d6+4 slashing damage. This weapon has advantage on second and third Strikes in a turn against creatures that are not the target of the first Strike.
Parry. As a single action while wielding her dirk, Reve Arkalis can position the dirk defensively and gain a +2 Deflection bonus (stacks with her ring of protection).
Equipment
- Belt of Incredible Dexterity, Basic
- Cloak of Resistance, Minor
- Crossbow (20 bolts)
- Dirk with +1 Weapon Potency Rune
- Elixir of Life, Basic
- Hatchet with +1 Weapon Potency Rune
- Ring of Protection, Minor
- Studded Leather Armor with +1 Armor Potency Rune
- 13 silvers (850 silvers elsewhere)