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Aspects

The following chapter lists the different aspects that you can take when first creating your character. Aspects are abilities that a character begins play with, no matter their Proficiency Score. These abilities are often either genetically inherited or culturally learned features of the character. The majority of these can be flavored either way. For example, Sticky Feet might be because your character has literal sticky hands and feet or because they grew up climbing as much as walking due to their childhood society.

Reading Aspect Entries [Aspect Name]                                                           

Tags

  • Prerequisites: Abilities required for the Aspect
  • Cost: Heritage Points required for the Aspect            

The details of the aspect are then written out. If there is the word ‘special’ in any of the quick information above, the details describe what that means for the Aspect. Some Aspects have options given in bulleted lists. These include the cost of each individual choice.

This chapter includes all Aspects listed in a table with quick information. The first column lists the Aspect, organized first alphabetically and then by prerequisites. Aspects are indented under their prerequisite. For example, shown below, Partial Form and Realistic Likeness both have Shape Change as a prerequisite.

The second column provides a summary of the Aspect for quick reference. Tags are listed in the third column and help to indicate shared rules and how abilities interact with each other. The fourth column lists the cost of the Aspect.


AspectsSummaryTagsCost
Ability BoostIncrease Ability Score(s)SingleSpecial
AgileGain an Insight bonus to Acrobatics 1
Alluring ImmunitiesGain immunity to sleep effects and an Insight bonus against effects with the enchantment tag 4
Amphibious LivingGain an ability to breathe underwaterLatent, Supernatural4
Angelic LightCreate a light sourceLatent, Supernatural3
Battle BloodFight an extra round before gaining the Dying condition 3
FerocityKeep fighting even with the Dying condition 4
Betoken TalentGain an ability to predict the future and understand other languagesLatent, Supernatural 4
Bleak ResistanceGain resistance to cold and electricity 3
Builder’s CunningGain an Insight bonus to check for hidden architecture 3
BurglarGain an Insight bonus to Stealth and Thievery 1
CamouflageGain an Insight bonus to Stealth in certain terrains 1
Cat’s LuckGain advantage on Reflex saves once per day 3
Celestial ResistanceGain resistances to acid, cold, and electricity 4
CharmChange your Charm ScoreSingleSpecial
Conceal MagicGain an ability to resize creatures or objects and make them invisibleLatent, Supernatural4
Crafter’s CunningGain an Insight bonus to Crafting and Perception 3
Defensive TrainingGain AC bonus against certain enemiesSingle4
Draconic ResistanceGain resistance to an energy type of your choice 2
Dragon BreathGain a breath weaponSupernatural3
Earth MightGain an Insight bonus to Athletics 1
Earth ResistanceGain resistance to acid 2
Elemental AssaultGain an energy type damage on Strikes for a roundSupernatural3
Energy ResistanceGain resistance to acid, cold, electricity, and fire 6
FearlessGain an Insight bonus against effects with the fear tag 2
Ferrous GrowthGain an ability to change metal temporarilySupernatural2
Fiendish ResistanceGain resistances to cold, electricity, and fire 4
Fire AffinityDeal 1d4 fire damage with melee weaponsSupernatural2
Fire PowerGain an ability to create various types of fireLatent, Supernatural4
Flame ResistanceGain resistance to fire 2
Frozen ImmunitiesGain immunity to effects with the poison tag or the Paralyzed condition 5
Ghost’s CurseRandomly phase through objectsSupernatural2
Gifted LinguistGain an Insight bonus to Society and learn languages faster 3
GliderReduce falling damage and move horizontally while falling 4
Ground MagicGain an ability to move quickly and make Strikes with acid damageLatent, Supernatural4
HaloCreate a halo that makes an aura of truthLatent, Supernatural3
Hammer’s StrengthDeal an extra damage die with melee or propulsive tagged weapons 3
HardyGain an Insight bonus to saves against effects with the poison tag 2
HatredGain advantage against certain creaturesSingle2
Health BoostChange your Hit DieSingleSpecial
Hydro HealingGain fast healing while in contact with waterSupernatural4
Hypnotic GazeGain an ability to Fascinate a target 2
Icy ResistanceGain resistance to cold 2
Illness ResistanceGain an Insight bonus against effects with the disease or psychic tags 2
Imitation MagicGain an ability to alter your appearanceLatent, Supernatural3
Keen AwarenessGain an Insight bonus to Perception 1
Lady Luck BlessedGain an Insight bonus to saves 3
LiarGain an Insight bonus to Deception and Stealth 1
Life ExpectancyChange your life expectancySingleSpecial
LifeboundGain an Insight bonus against effects with the death or negative tags and to reduce the Dying condition 4
Lightning ResistanceGain resistance to electricity 2
Magical ResistanceGain resistance to effects with the supernatural tag 2
Magnetic NorthAlways know which way is north 1
ManipulativeGain an Insight bonus to Deception and Perception 1
Master of IllusionsGain bonuses when Concealed or Covered 2
Menacing MienGain an Insight bonus to Intimidation and Perception 1
Midnight ImmunitiesGain immunity to sleep effects 3
Moonlight MagicCreate a dim light source, a darkness source, or outline creaturesLatent, Supernatural5
Natural HunterGain an Insight bonus to Perception, Stealth, and Survival 2
Natural StrideIgnore difficult terrain from natural undergrowth 2
Natural WeaponGain a natural weapon 2
Negative Energy AffinityAffected by positive and negative energy as if you have the undead tagSupernatural0
NegotiatorGain an Insight bonus to Diplomacy and Insight 1
ObsessiveGain an Insight bonus to a Craft or Profession check of your choice 1
Pack InstinctsGain an ability to locate specific individuals within 30 feet 2
PersuasiveGain an Insight bonus to Diplomacy and Perception 1
Poison UseGain the Assassin’s Apprentice and Swift Poisoning traits 2
Powerful BuildConsidered Large for Combat Maneuvers and abilities based on size 3
Prehensile TailGain a tail that can retrieve or carry small objects 3
Scaly SkinGain a Natural Armor bonus 3
ScentGain the Scent ability 2
Shadow BlendingInflict disadvantage to Strikes against you in low light areas 4
Shape ChangeGain the ability to change into one, pre-selected creatureSingle, Supernatural5
Partial FormGrants a halfway formSupernatural1
Realistic LikenessPrecisely mimic an individual you can change intoSupernatural2
Shards of the PastGain an Insight bonus to two skills of your choice 2
SightChange your visionSingleSpecial
Sky MagicGain an ability to lessen falls and create thick mistsLatent, Supernatural4
SmallReduce your size to small and your speed by 10 -2
SneakyGain an Insight bonus to Perception and Stealth 1
SpeedChange your speedSingleSpecial
SprinterGain 10 foot bonus movement temporarily 1
StabilityInflict disadvantage to attempts to move you while on solid ground 1
Sticky FeetGain a climb speed 3
Stone’s EnduranceGain untagged resistance for a round 3
Sure-FootedGain an Insight bonus to Acrobatics and Athletics 1
SwarmingGain advantage to Strikes when fighting alongside another with the Swarming Aspect 4
Tag AdditionsGain additional tags 0
TailReplace legs with a tail 0
TinkerGain an Insight bonus to two Crafts, including one for Alchemy 1
Toxin ResistanceGain an Insight bonus against effects with the poison or psychic tags 3
Trapped FuryGain advantage to Strikes when you are hurt without help 2
Twilight PowerCreate a darkness sourceLatent, Supernatural3
Underworld InstinctsGain advantage against traps and hazards while underground 1
Water MagicGain an ability to create water and breathe underwaterLatent, Supernatural4
Weather TunedGain the ability to accurately predict weather for 24 hoursSupernatural1

Fantasy Aspects

AspectsSummaryTagsCost
Arcane TrainingGain an Insight bonus to Arcana 3
Bloodline Power1Gain extra abilitiesLatent, Multiple, SupernaturalSpecial
Magic Spark2Gain access to a cantripSingle, Supernatural2
1 The specific requirements for a bloodline are listed in their entries.
2 Magic Spark prevents you from ever gaining the Spellcasting trait.