Domain Powers are gained through the Domains trait. The following gives an overview of each of the powers before a more in-depth description. Powers entries are read the same as Spell entries, see Casting Spells, for more about reading entries.
Spell Name | Casting Actions | Description | School | Tags |
Acquisitive Fortune | 10 min.; M, S, V | Grant advantage on critically failed Lore checks | Divination | Fortune |
Agile Feet | Free; S | Gain Accelerated 5 and ignore difficult terrain | Transmutation | – |
Artistic Flourish | 10 min.; M, S, V | Increase the quality of an object temporarily | Transmutation | – |
Athletic Exploit | 1; S | Ignore skill and Speed penalties from armor | Transmutation | – |
Bit of Luck | 1 R; S | Grant +5 Insight bonus to change a failed skill check to a success | Divination | Fortune |
Blind Ambition | 2; S, V | Cause a creature to value its own ambition over all else | Enchantment | Emotion, Psychic |
Captivating Adoration | 2; S, V | Inflict the Fascinated condition | Enchantment | Emotion, Psychic |
Charming Smile (D) | 1; S | Use the Charm spell | Enchantment | Emotion, Psychic |
Commanding Lash | 1; V | Use the Command spell in reaction to a successful Strike action | Enchantment | Psychic |
Competitive Edge | 1; S or V | Gain advantage on a check that has a DC which is 11 or higher than your bonus | Enchantment | Emotion, Psychic |
Darkened Eyes | 2; S, V | Remove a creature’s vision abilities | Enchantment | Darkness |
Dazzling Flash | 2; M, S | Inflict the Dazzled condition to creatures in an area | Evocation | Light |
Death’s Call | 1 R; V | Gain temporary Hit Points as a reaction to reducing an enemy to 0 Hit Points | Necromancy | – |
Delusional Pride | 2; S, V | Inflict disadvantage to retrying checks and remove bonuses after failed attacks | Enchantment | Emotion, Psychic |
Destructive Aura | 2; S, V | Reduce all Resistances in an aura | Evocation | – |
Destructive Cry | 1 R; V | Deal additional damage as a reaction to a successful Strike | Evocation | – |
Divine Vessel | Free; S | Grant advantage to saves with a spell | Enchantment | – |
Divine Ward | 1 R; S | Cause damage to be redirected from an ally to yourself | Abjuration | – |
Downpour | 2; S, V | Create a magical downpour that inflicts the Concealed and Dazzled conditions and Resistance 10 against fire tags. | Evocation | Water |
Dreaming Potential | 10 min.; M, S, V | Cause a creature to retrain a trait after 8 hours of sleep | Enchantment | Psychic |
Echoing Nightmare | 2; S, V | Use the Echoing Nightmare spell | Enchantment | Emotion, Psychic |
Enduring Strength | 2; S, V | Grant the Bolstered condition against the Fatigued condition for 24 hours | Abjuration | – |
Enhance Victuals | 1 min.; M, S, V | Change food and water into better fare that is one counteract against diseases and poisons | Transmutation | – |
Fabricate | 2; S, V | Create a temporary object | Conjuration | – |
Face in the Crowd | 2; S, V | Gain the Concealed condition, advantage to avoid attention, and ignore difficult terrain while in a crowd | Illusion | Visual |
Fire Ray | 2; S, V | Deal fire damage with a Spell Attack | Evocation | Fire |
Flame Barrier | 1 R; V | Grant Resistance against fire damage against a triggering effect | Abjuration | Fire |
Forced Quiet | 2; M, V | Cause a creature to be quieter | Abjuration | – |
Glimpse the Truth | 1; S | Gain the effects of a True Seeing spell | Divination | – |
Healer’s Blessing | Free; S | Increase a healing effect | Necromancy | – |
Healing Font | Free; S | Use the Heal spell without expending limited sources | Necromancy | – |
Hurtling Stone | 1; S | Deal bludgeoning damage with a Spell Attack | Evocation | Earth |
Know the Enemy | Free; S | Gain a Recall Knowledge action as a reaction to a successful Melee Strike | Divination | Fortune |
Localize Quake | 2; S, V | Inflict the Prone condition on a failed Reflex save to those around you | Transmutation | Earth |
Lore Keeper’s Fortune | Free; V | Gain advantage when you Seek or Recall Knowledge | Divination | Fortune |
Lucky Break | 1 R; V | Gain advantage as a reaction to failing an attack roll, saving throw, or skill check | Divination | Fortune |
Master’s Illusion | 2; M, V | Use the Illusory Disguise spell | Illusion | – |
Money Talks | Free; S | Change the Material requirement for another of equal value | Transmutation | – |
Moonbeam | 2; S, V | Deal fire damage and inflict the Dazzled condition with a Spell Attack | Evocation | Fire, Light |
Moonlight Glow | 1; V | Create moonlight and gain advantage to Seek magical scripts | Evocation | Light |
Mystic Beacon | 1; S | Increase the effects of a damaging or healing ability | Evocation | – |
Nature’s Bounty | 10 min.; M, S, V | Create water and foods to sustain creatures | Conjuration | Plant |
Perfected Form | 1 R; S | Gain advantage against effects with the polymorph tag or the Petrified condition as a reaction to failing a save | Abjuration | Fortune |
Perfected Mind | 2; S, V | Gain a new Will save against an effect | Abjuration | – |
Prepare for Battle | 1 min.; M, S, V | Gain or grant better initiative | Enchantment | Psychic |
Protective Aura | 3; M, S, V | Grant Resistance to all damage in an aura | Abjuration | – |
Pushing Gust | 1; S | Cause a creature to be pushed 5 feet away on a failed Fortitude save | Conjuration | Air |
Read Fate | 10 min.; M, S, V | Determine something about a creature’s future | Divination | Prediction |
Retributive Pain | 1 R; S | Deal damage on a failed Fortitude save to a creature which just dealt damage to you | Abjuration | Psychic |
Safeguard Secret | 1 min.; S, V | Grant advantage to creatures to protect certain information | Abjuration | Psychic |
Savor the Sting | 2; S, V | Deal psychic damage with a Spell Attack and inflict the Sick condition and Persistent Damage on a failed Will save | Enchantment | Psychic |
Skin of Thorns | 2; S, V | Cause your skin to deal piercing damage | Transmutation | Morph |
Soothing Words | 2; S, V | Dispel an effect with the psychic tag | Enchantment | Emotion, Psychic |
Sudden Shift | Free; S | Take a Step as a reaction to a missed Melee Strike against you | Abjuration | Move |
Sweet Dreams | 1 min.; M, S, V | Grant advantage against magic targeting a creature’s sleep and heals extra Hit Points | Enchantment | Psychic |
Take Its Course | 2; S, V | Cause a disease or poison to progress to the next saving throw | Necromancy | – |
Tempt Fate | Free; S | Cause a successful save to become a critical success and a failed save to become a critical failure | Divination | Fortune, Misfortune |
Tidal Surge | 1; S | Cause a creature to move 5 feet on a failed Fortitude save | Evocation | Water |
Touch of Obedience | 1; S | Inflict the Stupefied condition with a Spell Attack | Enchantment | Psychic |
Touch of Shadows | 1; S | Inflict the Dazzled condition with a Spell Attack | Evocation | Shadow |
Touch of Undeath | 1; S | Deal negative damage with a Spell Attack and reduce healing effects on the creature | Necromancy | Negative |
Undead’s Bane | Free; V | Deal additional damage with the Heal spell | Necromancy | – |
Unimpeded Stride | Free; S | Gain an ability to ignore the Entangled and Hampered condition and difficult terrain | Transmutation | – |
Unity | 1 R; V | Grant allies use of your save bonus instead of theirs | Abjuration | Fortune |
Unlife’s Blessing | Free; S | Increase the Harm spell’s effects | Necromancy | – |
Veil of Confidence | 2; S, V | Gain bonuses against the Frightened condition | Enchantment | Psychic |
Waking Nightmare | 1; S | Inflict penalties on a failed Will save | Divination | Psychic |
Walk on Air | 1; S | Use the Air Walk spell for your turn | Conjuration | Air |
Wanderer’s Guide | 1 min.; M, S, V | Grant an ability to ignore difficult terrain while on route to a specified location | Divination | – |
Watching the Watchers | 1 min.; M, S, V | Gain knowledge of local law enforcement activity | Divination | Detection |
Weapon Surge | 1; S | Gain an additional damage die on your next Strike action | Evocation | – |
Word of Freedom | 2; S, V | Remove the Grabbed condition or suppress the Confused, Entangled, Frightened, or Paralyzed conditions | Enchantment | Psychic |
Word of Truth | 1; V | Create a glowing symbol in response to a statement you make if you believe it to be true | Divination | – |