Proficiency Score: +17
Small; Repute/Community; fey, humanoid
Armor Class: 35 (+3 Dex, +2 Deflection, +3 Item, +17 Proficiency)
Hit Points: 153 (17d8+17)
Speed: 20 feet, Climb 30 feet (up to 10 minutes per 24 hours)
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 16 (+3) | 12 (+1) | 22 (+6) | 14 (+2) | 10 (+0) |
Saves:
- Fortitude +18
- Reflex +20
- Will +19
+4d4 on all Saving Throws
Skills:
- Acrobatics +20
- Arcana +23
- Athletics +17
- Craft (alchemy) +23
- Deception +17
- Diplomacy +17
- History +23
- Insight +19
- Perception +19
- Religion +19
- Society +23
- Stealth +20
Senses: Passive Perception 29, low light vision 60 feet
Languages: Attano, Common, +6 more
Metamagic. Once per round, to a maximum of 17 times per 24 hours, a Mage Spy can use one of the following:
- Extend Spell: Double the spell’s duration.
- Quicken Spell. Reduce the number of actions to cast a spell by one to a minimum casting time of a free action.
- Silent Spell: Cast a spell without the verbal components.
- Still Spell. Cast a spell without the somatic components. It still takes the same number of actions but you can cast the spell while in conditions that would prevent spells with somatic components.
- Twin Spell (Prerequisite: Quick Spell Metamagic). Cast the same spell twice for the action cost of a single casting. All variables are determined once and applied to both spells and a spell whose effects do not stack are not affected by Twin Spell. A single Dispel Magic as a reaction does counteract both castings of a spell cast with Twin Spell.
Quick Reflexes (4). Gain 3 extra reactions.
Spells. A Mage Spy is a Prepared Arcane caster. They can prepare up to 32 spells per 24 hours across the Spell Levels they have access to.
Spell Attack +23; Spell DC 33
Cantrips:
Level 1 Spells (6 Slots):
Level 2 Spells (6 Slots):
Level 3 Spells (5 Slots):
Level 4 Spells (5 Slots):
Level 5 Spells (5 Slots):
Level 6 Spells (5 Slots):
Level 7 Spells (3 Slots):
Level 8 Spells (2 Slots):
Actions
Dagger (1 hand). Melee/Ranged Strike +20/+16/+12 (agile, finesse, thrown 20 feet, versatile slashing) with 2d4 piercing damage.
Disguise. As a Double Action, a Mage Spy can use their Hat of Disguise to cast Illusory Disguise as if with a Level 3 Spell Slot.
Restore Spells. Once per 24 hours as a Single Action, a Mage Spy can use their Pearl of Power to restore four used Spell Slots.
Shield. As a reaction, a Mage Spy can use their Amulet of Natural Armor to create a shield with Hardness 14. This reduces the damage of the first successful Strike by 14 and then is dismissed.
Equipment
- Amulet of Natural Armor, Basic
- Bag of Holding,
- Belt of Incredible Dexterity, Basic
- Cloak of Resistance, Greater
- Dagger with +1 Weapon Potency Rune
- Elixir of Life, Greater (2), True (2)
- Hat of Disguise, Basic
- Headband of Vast Intelligence, Greater
- Pearl of Power
- Ring of Protection, Lesser
- Slippers of Spider Climbing
- Spellbook
- Wand of Fly
- Wand of Misty Step
- 67 silvers (1,754 silvers elsewhere)