Runes are small symbols carved into wooden, stone, or metal pieces attached to the gear that they affect.
Attaching and Using: Gear can have multiple runes attached at a time. To make an item capable of holding the power of a rune, it must have an appropriate potency rune attached. This allows other runes to be added, up to the sum of their bonus values equal to the potency rune’s bonus value.
Potency runes do not grant special abilities. Instead, they boost the basic statistics of the gear they are attached to, using their bonus value. For the Armor Potency Rune, the bonus value is added to your Armor Class as an Item Bonus, while for the Weapon Potency Rune, a number of damage die (of the same size as the weapon) equal to the bonus value are added to the damage.
Runes other than the potency runes have special abilities that are either constant or activated. Activated abilities are a single action, unless otherwise stated.
For example, a Lesser Weapon Potency Rune has a Bonus Value of +2. When attached to a weapon, say a longsword, the weapon’s damage die changes from 1d8 to 3d8, as it adds two more dice. Once this is attached, the longsword can also have a number of other runes whose total bonus value is equal to or less than 2. This might be a Basic Corrosive Rune or a Basic Disrupting Rune with a Bane Rune.
Transferring and Upgrading: Runes can be transferred between items as long as they are following all the rules around attaching runes and what gear they are attached to. To transfer a rune, you must make a Crafting check with a DC equal to 20 + double the bonus value of the rune. If the Crafting check fails, the rune is detached from the original item but not successfully reattached to the new item. If the check is a critical failure, the rune gains the Broken condition and must be repaired first. If a rune is unattached, it can be attached to an item with a Crafting check with a DC equal to 20 + double the bonus value of the rune. The new item must meet all the requirements of the rune, otherwise it does not function.
Rune | Price | Bonus Value | Rarity | Etched Gear |
Anitmagic | 10,000 silvers | +4 | Very Rare | Armor, any |
Armor Potency Minor Lesser Basic Greater True | 800 silvers 2,500 silvers 4,500 silvers 8,000 silvers 12,000 silvers | +1 +2 +3 +4 +5 | Uncommon Rare Rare Very Rare Legendary | Armor, any |
Autonomous | 4,000 silvers | +3 | Rare | Weapon, cannot have the Blessed Rune |
Axiomatic | 4,000 silvers | +3 | Rare | Weapon, cannot have the Morality Rune |
Bane | 1,500 silvers | +1 | Uncommon | Weapon, any |
Blessed | 4,000 silvers | +3 | Rare | Weapon, cannot have the Autonomous Rune |
Concealment | 700 silvers | +1 | Uncommon | Weapon, any |
Corrosive Basic Greater | 3,000 silvers 4,750 silvers | +2 +3 | Rare Rare | Weapon, any |
Dancing | 9,000 silvers | +4 | Very Rare | Weapon, melee |
Disrupting Basic Greater | 1,500 silvers 4,000 silvers | +1 +3 | Uncommon Rare | Weapon, any |
Energy Resistant Basic Greater | 3,000 silvers 4,750 silvers | +2 +3 | Rare Rare | Armor, any |
Ethereal | 13,000 silvers | +5 | Legendary | Armor, any |
Flaming Basic Greater | 3,000 silvers 4,750 silvers | +2 +3 | Rare Rare | Weapon, any |
Fortification Basic Greater | 4,750 silvers 13,000 silvers | +3 +5 | Rare Legendary | Armor, any |
Frost Basic Greater | 3,000 silvers 4,750 silvers | +2 +3 | Rare Rare | Weapon, any |
Ghost Touch | 1,000 silvers | +1 | Uncommon | Weapon, melee |
Glamoured | 800 silvers | +1 | Uncommon | Armor, any |
Invisibility Basic Greater | 3,750 silvers 10,000 silvers | +2 +4 | Rare Very Rare | Armor, light |
Keen | 4,750 silvers | +3 | Rare | Weapon, piercing or slashing damage |
Morality | 4,000 silvers | +3 | Rare | Weapon, cannot have the Axiomatic Rune |
Returning | 1,000 silvers | +1 | Uncommon | Weapon, thrown |
Seeking | 1,000 silvers | +1 | Uncommon | Weapon, ranged |
Shadow Basic Greater | 900 silvers 4,500 silvers | +1 +3 | Uncommon Rare | Armor, any |
Shifting | 1,000 silvers | +1 | Uncommon | Weapon, melee |
Shock Basic Greater | 3,000 silvers 4,750 silvers | +2 +3 | Rare Rare | Weapon, any |
Slick Basic Greater | 1,000 silvers 3,000 silvers | +1 +2 | Uncommon Rare | Armor, any |
Speed | 10,000 silvers | +4 | Very Rare | Weapon, any |
Spell Storing | 4,750 silvers | +3 | Rare | Weapon, melee |
Subtlety Basic Greater | 4,750 silvers 12,000 silvers | +3 +5 | Rare Legendary | Weapon |
Void | 9,000 silvers | +4 | Very Rare | Weapon, melee or thrown |
Vorpal | 13,000 silvers | +5 | Legendary | Weapon, any |
Weapon Potency Minor Lesser Basic Greater True | 800 silvers 2,500 silvers 4,500 silvers 8,000 silvers 12,000 silvers | +1 +2 +3 +4 +5 | Uncommon Rare Rare Very Rare Legendary | Weapon, any |
Wounding | 1,500 silvers | +1 | Uncommon | Weapon, any |