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Hallucination ~ Required Score: 10

illusion, mental


  • Duration: 1 hour per Proficiency Score (D)
  • Save: Will save (see text)

The consumer consistently believes one thing is another, cannot detect something that is there, or detects something that is not there. You choose which of these options applies and determine the specifics of the hallucination. For example, you could make the imbiber think all elves are humans, be unable to detect the presence of their brother, think their beloved pocket watch is always on their person even when it is not, or believe there is a tower in the center of town. The imbiber can attempt a Will save to disbelieve the hallucination every time they interact with the subject of the hallucination. For example, the imbiber could attempt to disbelieve each time they encountered an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower to spot vulnerabilities. The imbiber can attempt to disbelieve with a bonus in circumstances determined by the GM, such as if the imbiber attempted to climb the nonexistent tower.

Heighten (14, 18): For each level, increase the duration. Duration: 24 hours, indefinite.