Conditions apply particular effects.
| Condition | Description |
| Accelerated | You move faster |
| Asleep | You fall asleep |
| Blinded | You cannot see |
| Bolstered | You become immune to the listed effect for 24 hours |
| Broken | An object is unusable |
| Concealed | You inflict disadvantage on attack rolls against you |
| Confused | You are forced to act in particular ways |
| Covered | Inflicts Flat DC on attack rolls against you |
| Dazzled | Inflicts disadvantage on attack rolls |
| Dead | Not alive |
| Deafened | Cannot hear; multiple effects |
| Drained | Inflicts penalties on Constitution, including Hit Points |
| Dying | Danger of Dead condition |
| Encumbered | Carrying too much weight; multiple effects |
| Enervated | Lowers Proficiency Score |
| Enfeebled | Inflicts penalties on Strength |
| Entangled | Held in place |
| Fascinated | Compels attention; multiple effects |
| Fatigued | Very tired; multiple effects |
| Fleeing | Forced to run away |
| Frightened | Afraid, which inflicts penalties on d20 rolls |
| Grabbed | Held in place; multiple effects |
| Hampered | Move slower |
| Immobile | Cannot move; multiple effects |
| Invisible | Difficult to notice |
| Paralyzed | Frozen in place; multiple effects |
| Persistent Damage | Continuous, passive damage |
| Petrified | Turn to stone; multiple effects |
| Prone | Knocked to the ground; multiple effects |
| Quick | Gain an action |
| Sensed | Difficult to locate |
| Sick | Feel ill, which inflicts penalties on d20 rolls; multiple effects |
| Slowed | Lose an action |
| Sluggish | Inflicts penalties on Dexterity |
| Stunned | Cannot act |
| Stupefied | Inflicts penalties on Intelligence, Wisdom, and Charisma |
| Unconscious | Knocked out; multiple effects |