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Animal Trait: Advanced Maneuver

multiple

  • Prerequisite: Mature animal trait
  • Cost: 1 Point

When your animal takes this trait, you must select one of the following maneuvers.

  • Darting Attack. As a single action, the animal moves up to 10 feet and then Strikes or Strikes and then moves up to 10 feet.
  • Constrict (Requirement: has a tail attack that inflicts the Grabbed condition). As a single action, the animal deals its tail attack damage automatically to a creature it has inflicted the Grabbed condition upon.
  • Flyby (Requirement: has a Fly speed). As a double action, the animal Flies up to double its Fly speed and makes a Strike at any point along the way.
  • Grabbed (Requirement: has a claw attack). If the animal has made a successful claw attack, it can make another claw attack as an action against the same target. If the second Strike hits, the target has the Grabbed condition, as if the animal had succeeded at the Grapple Combat Maneuver.
  • Pounce. As a single action, the animal Strides and then Strikes. If the animal was only Sensed before the Pounce, it remains Sensed until after the attack.
  • Rage. If the animal does not have the Fatigued condition or is not raging already it can enter a state of pure rage as a free action that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. It cannot voluntarily stop raging. While raging, the animal is affected in the following ways:
    • Add another damage die to all attacks
    • Take a –1 to AC
    • Cannot use any actions that have the concentrate tag unless they also have the raging tag. The animal can Seek even while raging.
    • After it has stopped raging it cannot use Rage again for a minute.
  • Swift. As a double action, the animal Strides twice and gains the Accelerated 10 conditions during these movements.
  • Trip (Requirement: has a bite attack). If the animal has successfully hit with a bite attack, the animal can automatically knock the target Prone.