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Command ~ No Minimum Required Score

auditory, enchantment, lingual, mental


  • Duration: 1 round
  • Save: Will save

You shout a command at the consumer that is hard to ignore. You can command the imbiber to approach you, run away (as if it had the Fleeing condition), drop what it is holding, drop prone, or stand in place. On a failure, the imbiber spends one action following your command. On a critical failure, the imbiber spends its entire turn following your directions.