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Conditions

Conditions apply particular effects.

ConditionDescription
AcceleratedYou move faster
AsleepYou fall asleep
BlindedYou cannot see
BolsteredYou become immune to the listed effect for 24 hours
BrokenAn object is unusable
ConcealedYou inflict disadvantage on attack rolls against you
ConfusedYou are forced to act in particular ways
CoveredInflicts Flat DC on attack rolls against you
DazzledInflicts disadvantage on attack rolls
DeadNot alive
DeafenedCannot hear; multiple effects
DrainedInflicts penalties on Constitution, including Hit Points
DyingDanger of Dead condition
EncumberedCarrying too much weight; multiple effects
EnervatedLowers Proficiency Score
EnfeebledInflicts penalties on Strength
EntangledHeld in place
FascinatedCompels attention; multiple effects
FatiguedVery tired; multiple effects
FleeingForced to run away
FrightenedAfraid, which inflicts penalties on d20 rolls
GrabbedHeld in place; multiple effects
HamperedMove slower
ImmobileCannot move; multiple effects
InvisibleDifficult to notice
ParalyzedFrozen in place; multiple effects
Persistent DamageContinuous, passive damage
PetrifiedTurn to stone; multiple effects
ProneKnocked to the ground; multiple effects
QuickGain an action
SensedDifficult to locate
SickFeel ill, which inflicts penalties on d20 rolls; multiple effects
SlowedLose an action
SluggishInflicts penalties on Dexterity
StunnedCannot act
StupefiedInflicts penalties on Intelligence, Wisdom, and Charisma
UnconsciousKnocked out; multiple effects