Conditions apply particular effects.
Condition | Description |
Accelerated | You move faster |
Asleep | You fall asleep |
Blinded | You cannot see |
Bolstered | You become immune to the listed effect for 24 hours |
Broken | An object is unusable |
Concealed | You inflict disadvantage on attack rolls against you |
Confused | You are forced to act in particular ways |
Covered | Inflicts Flat DC on attack rolls against you |
Dazzled | Inflicts disadvantage on attack rolls |
Dead | Not alive |
Deafened | Cannot hear; multiple effects |
Drained | Inflicts penalties on Constitution, including Hit Points |
Dying | Danger of Dead condition |
Encumbered | Carrying too much weight; multiple effects |
Enervated | Lowers Proficiency Score |
Enfeebled | Inflicts penalties on Strength |
Entangled | Held in place |
Fascinated | Compels attention; multiple effects |
Fatigued | Very tired; multiple effects |
Fleeing | Forced to run away |
Frightened | Afraid, which inflicts penalties on d20 rolls |
Grabbed | Held in place; multiple effects |
Hampered | Move slower |
Immobile | Cannot move; multiple effects |
Invisible | Difficult to notice |
Paralyzed | Frozen in place; multiple effects |
Persistent Damage | Continuous, passive damage |
Petrified | Turn to stone; multiple effects |
Prone | Knocked to the ground; multiple effects |
Quick | Gain an action |
Sensed | Difficult to locate |
Sick | Feel ill, which inflicts penalties on d20 rolls; multiple effects |
Slowed | Lose an action |
Sluggish | Inflicts penalties on Dexterity |
Stunned | Cannot act |
Stupefied | Inflicts penalties on Intelligence, Wisdom, and Charisma |
Unconscious | Knocked out; multiple effects |