Proficiency Score: +17
Medium; Repute/Neutral; fey, humanoid
Armor Class: 38 (+0 Dex, +9 Armor, +2 Deflection, +17 Proficiency)
Hit Points: 187 (17d8+51)
Speed: 20 feet (30 feet without Armor)
Initiative: +0 (advantage)
STR | DEX | CON | INT | WIS | CHA |
24 (+7) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (–1) |
Saves:
- Fortitude +20
- Reflex +17
- Will +19
+1d4 to all Saving Throws
+1d4 against effects with the fear tag
Skills:
- Acrobatics +17
- Athletics +24
- Deception +16
- Insight +19
- Religion +19
- Nature +19
- Perception +19
- Society +19
- Stealth +17
- Survival +19
Senses: Passive Perception 29, low light vision 60 feet
Languages: Common, Druidic
Domain. The Expert Assassin has the Nature Domain with 17 Power Points. They must spend one Power Point to use Skin of Thorns and one Power Point to use Nature’s Bounty.
Spells. The Expert Assassin is a Prepared Primal caster. They can prepare up to 22 spells.
Spell Attack +19; Spell DC 29
Cantrips:
- Acid Splash
- Bleed
- Detect Magic
- Electric Arc
- Guidance
- Light
- Know Direction
- Produce Flame
- Ray of Frost
- Thunder Clap
- Virtue
Level 1 (5 Slots):
Level 2 (4 Slots):
Actions
Fist (1 free hand). Melee Strike +24/+20/+16 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+7 bludgeoning.
Swift Poisoning. As a single action, the Expert Assassin can apply poison to a weapon.
War Scythe (2 hands). Melee Strike +24/+19/+14 (reach 10 feet only, trip) with 3d10+7 slashing damage.
Equipment
- Belt of Physical Might
- Cloak of Resistance, Minor
- Elixir of Life, Greater
- Full Plate made with Darkwood with +3 Armor Potency and Glamoured
- Poisons:
- Blue Whinnis Poison, DC 33
- Purple Worm Venom (3), DC 42
- Ring of Protection, Lesser
- War Scythe with +2 Weapon Potency
- 39 silvers (369 silvers elsewhere)