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Expert Assassin


Proficiency Score: +17

Medium; Repute/Neutral; fey, humanoid


Armor Class: 38 (+0 Dex, +9 Armor, +2 Deflection, +17 Proficiency)

Hit Points: 187 (17d8+51)

Speed: 20 feet (30 feet without Armor)

Initiative: +0 (advantage)


STRDEXCONINTWISCHA
24 (+7)10 (+0)16 (+3)14 (+2)14 (+2)8 (–1)

Saves: 

  • Fortitude +20
  • Reflex +17
  • Will +19

+1d4 to all Saving Throws

+1d4 against effects with the fear tag

Skills: 

  • Acrobatics +17
  • Athletics +24
  • Deception +16
  • Insight +19
  • Religion +19
  • Nature +19
  • Perception +19
  • Society +19
  • Stealth +17
  • Survival +19

Senses: Passive Perception 29, low light vision 60 feet

Languages: Common, Druidic


Domain. The Expert Assassin has the Nature Domain with 17 Power Points. They must spend one Power Point to use Skin of Thorns and one Power Point to use Nature’s Bounty.

Spells. The Expert Assassin is a Prepared Primal caster. They can prepare up to 22 spells.

Spell Attack +19; Spell DC 29

Cantrips:

Level 1 (5 Slots):

Level 2 (4 Slots):

Actions

Fist (1 free hand). Melee Strike +24/+20/+16 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+7 bludgeoning.

Swift Poisoning. As a single action, the Expert Assassin can apply poison to a weapon.

War Scythe (2 hands). Melee Strike +24/+19/+14 (reach 10 feet only, trip) with 3d10+7 slashing damage.


Equipment