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Mimic ~ CR 4

What appeared to be a chest filled with treasure comes to life as it grows long, glistening tentacles and a number of sharp teeth.

There exist 1 variant: Augmented Mimics.

Environment: Any

Organization: 1


Proficiency Score: +5

Medium; [dependent]; aberration


Armor Class: 19 (+1 Dex, +3 Natural, +5 Proficiency Score)

Hit Points: 88 (8d8+24)

Speed: 15 feet

Initiative: +1 (advantage)


STRDEXCONINTWISCHA
17 (+3)12 (+1)17 (+3)10 (+0)13 (+1)10 (+0)

Saves: 

  • Fortitude +8
  • Reflex +1
  • Will +1

Skills: 

  • Athletics +8
  • Deception +5 (double advantage when using Change Shape)
  • Dungeoneering +5
  • Perception +6

Immunities:

  • Effects with the acid tag

Senses: Passive Perception 16, dark vision 60 feet

Languages: Common


Slime. A Mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. Opponents Grabbed by the Mimic cannot get free while the Mimic is alive without removing the adhesive first. A weapon that strikes a Mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A wielder that fails the Reflex save can attempt a DC 18 Athletics check to needed to pry their weapon off of the Mimic. Strong alcohol or universal solvent dissolves the slime and can be applied with a successful melee or ranged attack, though the Mimic can still inflict the Grabbed condition afterwards. A Mimic can dissolve its slime at will with a free action. The slime breaks down 2d4+1 rounds after a Mimic dies.

Actions

Change Shape. As a Double Action, a Mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. A Mimic cannot substantially alter its size and its body is hard and has a rough texture, no matter what appearance it might present. A Mimic can change into another form as a double action or its own appearance as a single action.

Constrict. As part of the same action to maintain the Grabbed condition, a Mimic can constrict and inflict 2d8+3 bludgeoning damage.

Slam. Melee Strike +8/+3/-2 (unarmed) with 2d8+3 bludgeoning damage and inflicts the Grabbed condition (DC 18) with additional penalties from the Slime ability.


Equipment

  • Incidental