A delicate figure rises from the water, her long ears tapering to points above her head.
Environment: Temperate forests
Organization: 1
Proficiency Score: +8
Medium; Integrity/Neutral; Fey, Humanoid
Armor Class: 22 (+4 Dex, +8 Proficiency Score)
Hit Points: 90 (9d6+36)
Speed: Land 30 feet, Swim 20 feet
Initiative: +4
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 18 (+4) | 18 (+4) | 16 (+3) | 17 (+3) | 20 (+5) |
Saves:
- Fortitude +12
- Reflex +12
- Will +11
Skills:
- Acrobatics +12
- Athletics +8
- Diplomacy +13
- Insight +11
- Medicine +11
- Nature +11
- Perception +11
- Stealth +12
Resistances:
- 10 against effects with the physical tag except those with the cold iron tag
Senses: Passive Perception: 21; Low Light Vision 60 feet
Languages: Common, Sylvan
Aura (Blinding Beauty, 30-foot aura). As a free action, a Nymph can active or deactive their aura. When activated, any creature within the aura which looks at the Nymph without precautions must make a DC 23 Fortitude Save or be inflicted with the Blinded condition for 2d4 rounds. On a critical failure, a creature is permanently Blinded.
Spells. A Nymph is a Primal caster.
Spell Attack: +13/+8/+3; Spell DC: 23
- Cantrips: Detect Magic, Guidance, Light, Produce Flame, Stabilize
- Level 1 Spells (5 Slots): Beast Bond, Endure Elements, Heal, Summon Nature’s Ally
- Level 2 Spells (4 Slots): Barkskin, Entangle, Obscuring Mist, Resist Energy, Tree Shape, Water Breathing
- Level 3 Spells (3 Slots): Elemental Blade, Lighting Bolt
- Level 4 Spells (1 Slots): Fly
Actions
Dagger. Melee Attack +12/+8/+4 (agile, finesse, thrown 10 feet, versatile slashing) 2d4+4 piercing damage.
Gaze (30 feet). As a Single Action, a Nymph can use its gaze against a single creature within range. The target, if it has not taken precautions against the gaze, must make a DC 23 Fortitude Save. On a failure, the creature is Stunned for 2d4 rounds. This has the supernatural and visual tags.
Equipment
- Dagger with +1 Weapon Potency Rune