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Nymph ~ CR 7

A delicate figure rises from the water, her long ears tapering to points above her head.

Environment: Temperate forests

Organization: 1


Proficiency Score: +8

Medium; Integrity/Neutral; Fey, Humanoid


Armor Class: 22 (+4 Dex, +8 Proficiency Score)

Hit Points: 90 (9d6+36)

Speed: Land 30 feet, Swim 20 feet

Initiative: +4


STRDEXCONINTWISCHA
10 (+0)18 (+4)18 (+4)16 (+3)17 (+3)20 (+5)

Saves: 

  • Fortitude +12
  • Reflex +12
  • Will +11

Skills: 

  • Acrobatics +12
  • Athletics +8
  • Diplomacy +13
  • Insight +11
  • Medicine +11
  • Nature +11
  • Perception +11
  • Stealth +12

Resistances:

  • 10 against effects with the physical tag except those with the cold iron tag

Senses: Passive Perception: 21; Low Light Vision 60 feet

Languages: Common, Sylvan


Aura (Blinding Beauty, 30-foot aura). As a free action, a Nymph can active or deactive their aura. When activated, any creature within the aura which looks at the Nymph without precautions must make a DC 23 Fortitude Save or be inflicted with the Blinded condition for 2d4 rounds. On a critical failure, a creature is permanently Blinded.

Spells. A Nymph is a Primal caster.

Spell Attack: +13/+8/+3; Spell DC: 23

Actions

Dagger. Melee Attack +12/+8/+4 (agile, finesse, thrown 10 feet, versatile slashing) 2d4+4 piercing damage.

Gaze (30 feet). As a Single Action, a Nymph can use its gaze against a single creature within range. The target, if it has not taken precautions against the gaze, must make a DC 23 Fortitude Save. On a failure, the creature is Stunned for 2d4 rounds. This has the supernatural and visual tags.


Equipment

  • Dagger with +1 Weapon Potency Rune