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Paralyze ~ Required Score: 6

enchantment, mental


  • Duration: see text
  • Save: Will save

The extract attempts to paralyze the imbiber, potentially freezing it in place, depending on the outcome of the imbiber’s Will save. On a successful save, the imbiber is Slowed 1 for a round; on a failure, the imbiber is Paralyzed for a round; on a critical failure, the imbiber is Paralyzed for 4 rounds. At the start of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.

Heighten (8): It can affect 1 non-humanoid creature.