Skip to content

Prison Lieutenant ~ CR 13

Proficiency Score: +14

Medium; Neutral/Neutral; human, humanoid


Armor Class: 32 (+4 Dex, +4 Armor [+1 Rune], +14 Proficiency Score)

Hit Points: 225 (25d8+25)

Speed: 40 feet

Initiative: +4 (advantage)


STRDEXCONINTWISCHA
16 (+3)18 (+4)12 (+1)10 (+0)16 (+3)8 (–1)

Saves: Fortitude +15, Reflex +18, Will +17

Skills: Acrobatics +18, Athletics +17, Insight +17, Perception +17, Medicine +17

Senses: Passive Perception 27

Languages: Common


Style Strike. Once per round a prison lieutenant can use one of the following:

  • Defensive Spin: as a double action, a prison lieutenant can make an attack and, if the attack hits, gain a +4 Dodge bonus to AC.
  • Elbow Smash: if the prison lieutenant hits with an attack on their first or second action, they can make an attack with their fist on their third action that ignore the multiattack penalty.
  • Flying Kick: as a single action to Strike a target, the prison lieutenant can also move up to 10 feet next to the target.
  • Foot Stomp: as a single action, a prison lieutenant can make an attack and, if the attack hits, restrict the target’s movement to always remain next to the prison lieutenant unless the target succeeds at a check with a DC 27 as a double action.
  • Hammerblow: as a double action, a prison lieutenant can make an attack with their fist and, if the attack hits, deal double damage.
  • Head-Butt: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, the target must make a Fortitude save with a DC 27 or be Slowed 1 for 1 round.
  • Knockback Kick: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, the target is pushed away from the prison lieutenant 10 feet.
  • Leg Sweep: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, it inflicts the Prone condition to the target.
  • Shattering Blow: as a double action, a prison lieutenant can make an attack with their fist and, if the attack hits, it bypasses all resistance and hardness.
  • Spin Kick: as a single action, a prison lieutenant can make an attack with their fist and gain advantage on the attack roll.
  • Stunning Fist: twice per 24 hours, a prison lieutenant can make an attack with their fist and, if the attack hits, the target must make a Fortitude save with a DC 27 or gain one of the following conditions:
  • Fatigued
  • Stunned for a round

Actions

Fist. Melee Attack +18 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 3d8+2d6+4 bludgeoning damage.


Equipment

  • Hide; +1 Armor Potency Rune

Build Notes

Heritage

Traits (Total Spent: 145, Possible Points: 4 Unspent)

  • Ability Score Boost (Strength, Wisdom x2, Constitution)
  • Armor Proficiency (Light, Medium)
  • Armor Training (x3)
  • Defensive Spin
  • Elbow Smash
  • Fast Movement
  • Flying Stomp
  • Foot Stomp
  • Hammerblow
  • Head-Butt
  • Improved Initiative
  • Knockback Kick
  • Leg Sweep
  • Saving Proficiency
  • Shattering Blow
  • Skill Proficiency (Acrobatics, Athletics, Insight, Perception, Medicine)
  • Spin Kick
  • Stunning Fist (x2)
  • Weapon Proficiency (Improvised, Martial Melee, Natural)
  • Weapon Training (Brawling x2)

Non-Accessible

  • Extra Hit Dice